Expand description

a shared memory pool

The wl_shm_pool object encapsulates a piece of memory shared between the compositor and client. Through the wl_shm_pool object, the client can allocate shared memory wl_buffer objects. All objects created through the same pool share the same underlying mapped memory. Reusing the mapped memory avoids the setup/teardown overhead and is useful when interactively resizing a surface or for many small buffers.

Structs

Enums

Constants

The minimal object version supporting this request
The minimal object version supporting this request
The minimal object version supporting this request

Traits