pub struct NodeStateCollection<TNodeState: Eq + Hash + Clone + Debug + Ord> {
pub id: String,
pub node_state_id: TNodeState,
pub node_state_ids: Vec<TNodeState>,
}Expand description
This struct represents a relationship between the state of one “original” node to another “neighbor” node, permitting only those node states for the connected neighbor if the original node is in the specific state. This defines the constraints between nodes.
Fields§
§id: String§node_state_id: TNodeState§node_state_ids: Vec<TNodeState>Implementations§
Trait Implementations§
source§impl<TNodeState: Clone + Eq + Hash + Clone + Debug + Ord> Clone for NodeStateCollection<TNodeState>
impl<TNodeState: Clone + Eq + Hash + Clone + Debug + Ord> Clone for NodeStateCollection<TNodeState>
source§fn clone(&self) -> NodeStateCollection<TNodeState>
fn clone(&self) -> NodeStateCollection<TNodeState>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl<TNodeState: Debug + Eq + Hash + Clone + Debug + Ord> Debug for NodeStateCollection<TNodeState>
impl<TNodeState: Debug + Eq + Hash + Clone + Debug + Ord> Debug for NodeStateCollection<TNodeState>
source§impl<'de, TNodeState> Deserialize<'de> for NodeStateCollection<TNodeState>where
TNodeState: Deserialize<'de> + Eq + Hash + Clone + Debug + Ord,
impl<'de, TNodeState> Deserialize<'de> for NodeStateCollection<TNodeState>where TNodeState: Deserialize<'de> + Eq + Hash + Clone + Debug + Ord,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl<TNodeState> RefUnwindSafe for NodeStateCollection<TNodeState>where TNodeState: RefUnwindSafe,
impl<TNodeState> Send for NodeStateCollection<TNodeState>where TNodeState: Send,
impl<TNodeState> Sync for NodeStateCollection<TNodeState>where TNodeState: Sync,
impl<TNodeState> Unpin for NodeStateCollection<TNodeState>where TNodeState: Unpin,
impl<TNodeState> UnwindSafe for NodeStateCollection<TNodeState>where TNodeState: UnwindSafe,
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