pub struct NodeStateCollection<TNodeState: Eq + Hash + Clone + Debug + Ord> {
pub id: String,
pub node_state_id: TNodeState,
pub node_state_ids: Vec<TNodeState>,
}Expand description
This struct represents a relationship between the state of one “original” node to another “neighbor” node, permitting only those node states for the connected neighbor if the original node is in the specific state. This defines the constraints between nodes.
Fields§
§id: String§node_state_id: TNodeState§node_state_ids: Vec<TNodeState>Implementations§
Trait Implementations§
source§impl<TNodeState: Clone + Eq + Hash + Clone + Debug + Ord> Clone for NodeStateCollection<TNodeState>
impl<TNodeState: Clone + Eq + Hash + Clone + Debug + Ord> Clone for NodeStateCollection<TNodeState>
source§fn clone(&self) -> NodeStateCollection<TNodeState>
fn clone(&self) -> NodeStateCollection<TNodeState>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl<TNodeState: Debug + Eq + Hash + Clone + Debug + Ord> Debug for NodeStateCollection<TNodeState>
impl<TNodeState: Debug + Eq + Hash + Clone + Debug + Ord> Debug for NodeStateCollection<TNodeState>
source§impl<'de, TNodeState> Deserialize<'de> for NodeStateCollection<TNodeState>where
TNodeState: Deserialize<'de> + Eq + Hash + Clone + Debug + Ord,
impl<'de, TNodeState> Deserialize<'de> for NodeStateCollection<TNodeState>where
TNodeState: Deserialize<'de> + Eq + Hash + Clone + Debug + Ord,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl<TNodeState> RefUnwindSafe for NodeStateCollection<TNodeState>where
TNodeState: RefUnwindSafe,
impl<TNodeState> Send for NodeStateCollection<TNodeState>where
TNodeState: Send,
impl<TNodeState> Sync for NodeStateCollection<TNodeState>where
TNodeState: Sync,
impl<TNodeState> Unpin for NodeStateCollection<TNodeState>where
TNodeState: Unpin,
impl<TNodeState> UnwindSafe for NodeStateCollection<TNodeState>where
TNodeState: UnwindSafe,
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