Struct wasmer_engine_universal::UniversalEngine[][src]

pub struct UniversalEngine { /* fields omitted */ }
Expand description

A WebAssembly Universal Engine.

Implementations

Create a headless UniversalEngine

A headless engine is an engine without any compiler attached. This is useful for assuring a minimal runtime for running WebAssembly modules.

For example, for running in IoT devices where compilers are very expensive, or also to optimize startup speed.

Important

Headless engines can’t compile or validate any modules, they just take already processed Modules (via Module::serialize).

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

The target

Register a signature

Lookup a signature

Validates a WebAssembly module

Compile a WebAssembly binary

Deserializes a WebAssembly module

If this engine needs to install POSIX signal handlers.

A unique identifier for this object. Read more

Clone the engine

Deserializes a WebAssembly module from a path Read more

Returns the size of the referenced value in bytes. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

The archived version of the pointer metadata for this type.

Converts some archived metadata to the pointer metadata for itself.

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type for metadata in pointers and references to Self.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.