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#[macro_use]
extern crate serde_derive;
pub mod events {
use wasmdome_domain as domain;
#[macro_export]
macro_rules! match_events_subject {
() => {
"wasmdome.match_events.{}"
};
}
pub const SUBJECT_MATCH_EVENTS_PREFIX: &str = "wasmdome.match_events.";
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum MatchEvent {
MatchCreated {
match_id: String,
actors: Vec<String>,
board_height: u32,
board_width: u32,
},
ActorStarted {
actor: String,
match_id: String,
name: String,
avatar: String,
team: String,
},
MatchStarted {
match_id: String,
},
TurnRequested {
actor: String,
match_id: String,
turn: u32,
commands: Vec<domain::commands::MechCommand>,
},
TurnEvent {
actor: String,
match_id: String,
turn: u32,
turn_event: domain::events::GameEvent,
},
}
}
pub mod commands {
use wasmdome_domain as domain;
#[macro_export]
macro_rules! turns_subject {
() => {
"wasmdome.matches.{}.turns.{}"
};
}
pub const SUBJECT_CREATE_MATCH: &str = "wasmdome.matches.create";
pub const SUBJECT_MATCH_COMMANDS_PREFIX: &str = "wasmdome.matches";
pub const SUBJECT_SCHEDULE_ACTOR: &str = "scheduleactor";
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TakeTurn {
pub actor: String,
pub match_id: String,
pub turn: u32,
pub state: domain::state::MatchState,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ScheduleActor {
pub actor: String,
pub match_id: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ScheduleActorAck {
pub actor: String,
pub match_id: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CreateMatch {
pub match_id: String,
pub actors: Vec<String>,
pub board_height: u32,
pub board_width: u32,
pub max_turns: u32,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct StartMatchAck {
pub match_id: String,
}
}