Crate wasm4fun_core[−][src]
Expand description
Primitives and constants from WASM-4 fantasy console
WASM-4 ships a w4
application that can generate a
preconfigured Rust crate to build a game.
That crate contains a wasm4
module that exports all primitives and
constants exposed by the console.
This crate replicates that module, documenting each public symbol and
adding few Rust attributes where needed, so that w4
is no longer
necessary to build a game.
Note that w4
application is still required to play the game or to
generate a self-contained cartridge from the final .wasm
artefact.
Constants
Flag for 1-bit-per-pixel sprites
Flag for 2-bits-per-pixel sprites
Flag for horizontally flipping sprites
Flag for vertically flipping sprites
Flag for counter-clockwise rotating sprites
Gamepad X button state bitmask
Gamepad Z button state bitmask
Gamepad down button state bitmask
Gamepad left button state bitmask
Gamepad right button state bitmask
Gamepad up button state bitmask
Address of current drawing colors
Address of first gamepad
Address of second gamepad
Address of third gamepad
Address of fourth gamepad
Address of mouse buttons
Mouse left button state bitmask
Mouse middle button state bitmask
Mouse right button state bitmask
Address of mouse x coordinate
Address of mouse y coordinate
Width and height of the screen in pixels
System flags
Flag for hiding gamepad overlay
Flag for preserving framebuffer content between frames
Select 12.5% duty cycle
Select 25% duty cycle
Select 50% duty cycle
Select 75% duty cycle
Select noise wave form
Select first pulse wave form
Select second pulse wave form
Select triangle wave form
Statics
Framebuffer memory region
System palette memory region
Functions
Copy pixels to the framebuffer
Copy a subregion within a larger sprite atlas to the framebuffer
Draw a horizontal line
Draw a line between two points
Draw an oval (or circle)
Draw a rectangle
Draw text using the built-in system font
Play a sound tone
Print a message to the debug console
Draw a vertical line