Struct wasm_rgame::delegate_prelude::SpawnHandle
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pub struct SpawnHandle<H> { /* fields omitted */ }
Trait Implementations
impl<H: Clone> Clone for SpawnHandle<H>
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fn clone(&self) -> SpawnHandle<H>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<H> Deref for SpawnHandle<H>
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type Target = H
The resulting type after dereferencing.
fn deref(&self) -> &H
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Dereferences the value.
impl<H> DerefMut for SpawnHandle<H>
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Auto Trait Implementations
impl<H> Send for SpawnHandle<H> where
H: Send,
H: Send,
impl<H> Sync for SpawnHandle<H> where
H: Sync,
H: Sync,