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use rand::{rngs::ThreadRng, Rng};
use std::convert::TryInto;
use std::fmt;
#[derive(Clone, Copy, Debug)]
pub struct Color(pub usize, pub usize, pub usize);
impl Color {
fn validate(mut self) -> Self {
self.0 = self.0.min(255);
self.1 = self.1.min(255);
self.2 = self.2.min(255);
self
}
pub fn variate(mut self, rng: &mut ThreadRng, amount: usize) -> Self {
if amount > 0 {
let amount = amount as isize;
self.0 = (self.0 as isize + rng.gen_range(-amount as isize, amount as isize))
.try_into()
.unwrap_or(0);
self.1 = (self.1 as isize + rng.gen_range(-amount as isize, amount as isize))
.try_into()
.unwrap_or(0);
self.2 = (self.2 as isize + rng.gen_range(-amount as isize, amount as isize))
.try_into()
.unwrap_or(0);
}
self
}
pub fn meanpoint(mut self, th: Self, distance: usize) -> Self {
self.0 = (self.0 * distance + th.0 * (100 - distance)) / 100;
self.1 = (self.1 * distance + th.1 * (100 - distance)) / 100;
self.2 = (self.2 * distance + th.2 * (100 - distance)) / 100;
self
}
pub fn random(rng: &mut ThreadRng) -> Self {
Self(
rng.gen_range(0, 255),
rng.gen_range(0, 255),
rng.gen_range(0, 255),
)
}
}
impl fmt::Display for Color {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let c = self.validate();
write!(f, "rgb({},{},{})", c.0, c.1, c.2)
}
}