1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
//! A crate to wait on a child process with a particular timeout.
//!
//! This crate is an implementation for Unix and Windows of the ability to wait
//! on a child process with a timeout specified. TODO: more impl docs.

#![deny(missing_docs, warnings)]

extern crate kernel32;
extern crate libc;
extern crate time;
extern crate winapi;
#[macro_use] extern crate cfg_if;

use std::fmt;
use std::io;
use std::process::Child;

/// Exit status from a child process.
///
/// This type mirrors that in `std::process` but currently must be distinct as
/// the one in `std::process` cannot be created.
#[derive(Eq, PartialEq, Copy, Clone, Debug)]
pub struct ExitStatus(imp::ExitStatus);

#[cfg(unix)] #[path = "unix/mod.rs"]
mod imp;
#[cfg(windows)] #[path = "windows.rs"]
mod imp;

/// Extension methods for the standard `std::process::Child` type.
pub trait ChildExt {
    /// Wait for this child to exit, timing out after `ms` milliseconds have
    /// elapsed.
    ///
    /// If `Ok(None)` is returned then the timeout period elapsed without the
    /// child exiting, and if `Ok(Some(..))` is returned then the child exited
    /// with the specified exit code.
    ///
    /// # Warning
    ///
    /// Currently this function must be called with great care. If the child
    /// has already been waited on (e.g. `wait` returned a success) then this
    /// function will either wait on another process or fail spuriously on some
    /// platforms. This function may only be reliably called if the process has
    /// not already been waited on.
    ///
    /// Additionally, once this method completes the original child cannot be
    /// waited on reliably. The `wait` method on the original child may return
    /// spurious errors or have odd behavior on some platforms. If this
    /// function returns `Ok(None)`, however, it is safe to wait on the child
    /// with the normal libstd `wait` method.
    fn wait_timeout_ms(&mut self, ms: u32) -> io::Result<Option<ExitStatus>>;
}

impl ChildExt for Child {
    fn wait_timeout_ms(&mut self, ms: u32) -> io::Result<Option<ExitStatus>> {
        imp::wait_timeout_ms(self, ms).map(|m| m.map(ExitStatus))
    }
}

impl ExitStatus {
    /// Returns whether this exit status represents a successful execution.
    ///
    /// This typically means that the child process successfully exited with a
    /// status code of 0.
    pub fn success(&self) -> bool {
        self.0.success()
    }

    /// Returns the code associated with the child's exit event.
    ///
    /// On Unix this can return `None` if the child instead exited because of a
    /// signal. On Windows, however, this will always return `Some`.
    pub fn code(&self) -> Option<i32> {
        self.0.code()
    }

    /// Returns the Unix signal which terminated this process.
    ///
    /// Note that on Windows this will always return `None` and on Unix this
    /// will return `None` if the process successfully exited otherwise.
    pub fn unix_signal(&self) -> Option<i32> {
        self.0.unix_signal()
    }
}

impl fmt::Display for ExitStatus {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        if let Some(c) = self.code() {
            write!(f, "exit code: {}", c)
        } else if let Some(s) = self.unix_signal() {
            write!(f, "signal: {}", s)
        } else {
            write!(f, "exit status: unknown")
        }
    }
}