Expand description

A simple, immutable descriptor set that is expected to be long-lived.

Creating a persistent descriptor set allocates from a pool, and can’t be modified once created. You are therefore encouraged to create them at initialization and not the during performance-critical paths.

Note: You can control of the pool that is used to create the descriptor set, if you wish so. By creating a implementation of the DescriptorPool trait that doesn’t perform any actual allocation, you can skip this allocation and make it acceptable to use a persistent descriptor set in performance-critical paths..

Examples

TODO:

Structs