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// Copyright (c) 2021 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.

//! In the Vulkan API, descriptor sets must be allocated from *descriptor pools*.
//!
//! A descriptor pool holds and manages the memory of one or more descriptor sets. If you destroy a
//! descriptor pool, all of its descriptor sets are automatically destroyed.
//!
//! In vulkano, creating a descriptor set requires passing an implementation of the
//! [`DescriptorSetAllocator`] trait, which you can implement yourself or use the vulkano-provided
//! [`StandardDescriptorSetAllocator`].

use self::sorted_map::SortedMap;
use super::{
    layout::DescriptorSetLayout,
    pool::{
        DescriptorPool, DescriptorPoolAlloc, DescriptorPoolCreateFlags, DescriptorPoolCreateInfo,
        DescriptorSetAllocateInfo,
    },
};
use crate::{
    descriptor_set::layout::DescriptorType,
    device::{Device, DeviceOwned},
    instance::InstanceOwnedDebugWrapper,
    Validated, VulkanError,
};
use crossbeam_queue::ArrayQueue;
use std::{cell::UnsafeCell, mem::ManuallyDrop, num::NonZeroU64, sync::Arc, thread};
use thread_local::ThreadLocal;

const MAX_POOLS: usize = 32;

/// Types that manage the memory of descriptor sets.
///
/// # Safety
///
/// A Vulkan descriptor pool must be externally synchronized as if it owned the descriptor sets that
/// were allocated from it. This includes allocating from the pool, freeing from the pool and
/// resetting the pool or individual descriptor sets. The implementation of `DescriptorSetAllocator`
/// is expected to manage this.
///
/// The destructor of the [`DescriptorSetAlloc`] is expected to free the descriptor set, reset the
/// descriptor set, or add it to a pool so that it gets reused. If the implementation frees or
/// resets the descriptor set, it must not forget that this operation must be externally
/// synchronized.
pub unsafe trait DescriptorSetAllocator: DeviceOwned {
    /// Object that represented an allocated descriptor set.
    ///
    /// The destructor of this object should free the descriptor set.
    type Alloc: DescriptorSetAlloc;

    /// Allocates a descriptor set.
    fn allocate(
        &self,
        layout: &Arc<DescriptorSetLayout>,
        variable_descriptor_count: u32,
    ) -> Result<Self::Alloc, Validated<VulkanError>>;
}

/// An allocated descriptor set.
pub trait DescriptorSetAlloc: Send + Sync {
    /// Returns the internal object that contains the descriptor set.
    fn inner(&self) -> &DescriptorPoolAlloc;

    /// Returns the descriptor pool that the descriptor set was allocated from.
    fn pool(&self) -> &DescriptorPool;
}

/// Standard implementation of a descriptor set allocator.
///
/// The intended way to use this allocator is to have one that is used globally for the duration of
/// the program, in order to avoid creating and destroying [`DescriptorPool`]s, as that is
/// expensive. Alternatively, you can have one locally on a thread for the duration of the thread.
///
/// Internally, this allocator uses one or more `DescriptorPool`s per descriptor set layout per
/// thread, using Thread-Local Storage. When a thread first allocates, an entry is reserved for the
/// thread and descriptor set layout combination. After a thread exits and the allocator wasn't
/// dropped yet, its entries are freed, but the pools it used are not dropped. The next time a new
/// thread allocates for the first time, the entries are reused along with the pools. If all
/// threads drop their reference to the allocator, all entries along with the allocator are
/// dropped, even if the threads didn't exit yet, which is why you should keep the allocator alive
/// for as long as you need to allocate so that the pools can keep being reused.
///
/// This allocator only needs to lock when a thread first allocates or when a thread that
/// previously allocated exits. In all other cases, allocation is lock-free.
///
/// [`DescriptorPool`]: crate::descriptor_set::pool::DescriptorPool
#[derive(Debug)]
pub struct StandardDescriptorSetAllocator {
    device: InstanceOwnedDebugWrapper<Arc<Device>>,
    pools: ThreadLocal<UnsafeCell<SortedMap<NonZeroU64, Entry>>>,
    create_info: StandardDescriptorSetAllocatorCreateInfo,
}

#[derive(Debug)]
enum Entry {
    Fixed(FixedEntry),
    Variable(VariableEntry),
}

// This is needed because of the blanket impl of `Send` on `Arc<T>`, which requires that `T` is
// `Send + Sync`. `FixedPool` and `VariablePool` are `Send + !Sync` because `DescriptorPool` is
// `!Sync`. That's fine however because we never access the `DescriptorPool` concurrently.
unsafe impl Send for Entry {}

impl StandardDescriptorSetAllocator {
    /// Creates a new `StandardDescriptorSetAllocator`.
    #[inline]
    pub fn new(
        device: Arc<Device>,
        create_info: StandardDescriptorSetAllocatorCreateInfo,
    ) -> StandardDescriptorSetAllocator {
        StandardDescriptorSetAllocator {
            device: InstanceOwnedDebugWrapper(device),
            pools: ThreadLocal::new(),
            create_info,
        }
    }

    /// Clears the entry for the given descriptor set layout and the current thread. This does not
    /// mean that the pools are dropped immediately. A pool is kept alive for as long as descriptor
    /// sets allocated from it exist.
    ///
    /// This has no effect if the entry was not initialized yet.
    #[inline]
    pub fn clear(&self, layout: &Arc<DescriptorSetLayout>) {
        unsafe { &mut *self.pools.get_or(Default::default).get() }.remove(layout.id())
    }

    /// Clears all entries for the current thread. This does not mean that the pools are dropped
    /// immediately. A pool is kept alive for as long as descriptor sets allocated from it exist.
    ///
    /// This has no effect if no entries were initialized yet.
    #[inline]
    pub fn clear_all(&self) {
        unsafe { *self.pools.get_or(Default::default).get() = SortedMap::default() };
    }
}

unsafe impl DescriptorSetAllocator for StandardDescriptorSetAllocator {
    type Alloc = StandardDescriptorSetAlloc;

    /// Allocates a descriptor set.
    #[inline]
    fn allocate(
        &self,
        layout: &Arc<DescriptorSetLayout>,
        variable_descriptor_count: u32,
    ) -> Result<StandardDescriptorSetAlloc, Validated<VulkanError>> {
        let max_count = layout.variable_descriptor_count();
        let pools = self.pools.get_or(Default::default);

        let entry = unsafe { &mut *pools.get() }.get_or_try_insert(layout.id(), || {
            if max_count == 0 {
                FixedEntry::new(layout.clone(), &self.create_info).map(Entry::Fixed)
            } else {
                VariableEntry::new(layout.clone(), &self.create_info).map(Entry::Variable)
            }
        })?;

        match entry {
            Entry::Fixed(entry) => entry.allocate(&self.create_info),
            Entry::Variable(entry) => entry.allocate(variable_descriptor_count, &self.create_info),
        }
    }
}

unsafe impl<T: DescriptorSetAllocator> DescriptorSetAllocator for Arc<T> {
    type Alloc = T::Alloc;

    #[inline]
    fn allocate(
        &self,
        layout: &Arc<DescriptorSetLayout>,
        variable_descriptor_count: u32,
    ) -> Result<Self::Alloc, Validated<VulkanError>> {
        (**self).allocate(layout, variable_descriptor_count)
    }
}

unsafe impl DeviceOwned for StandardDescriptorSetAllocator {
    #[inline]
    fn device(&self) -> &Arc<Device> {
        &self.device
    }
}

#[derive(Debug)]
struct FixedEntry {
    // The `FixedPool` struct contains an actual Vulkan pool. Every time it is full we create
    // a new pool and replace the current one with the new one.
    pool: Arc<FixedPool>,
    // The descriptor set layout that this pool is for.
    layout: Arc<DescriptorSetLayout>,
}

impl FixedEntry {
    fn new(
        layout: Arc<DescriptorSetLayout>,
        create_info: &StandardDescriptorSetAllocatorCreateInfo,
    ) -> Result<Self, Validated<VulkanError>> {
        Ok(FixedEntry {
            pool: FixedPool::new(&layout, create_info)?,
            layout,
        })
    }

    fn allocate(
        &mut self,
        create_info: &StandardDescriptorSetAllocatorCreateInfo,
    ) -> Result<StandardDescriptorSetAlloc, Validated<VulkanError>> {
        let inner = if let Some(inner) = self.pool.reserve.pop() {
            inner
        } else {
            self.pool = FixedPool::new(&self.layout, create_info)?;

            self.pool.reserve.pop().unwrap()
        };

        Ok(StandardDescriptorSetAlloc {
            inner: ManuallyDrop::new(inner),
            parent: AllocParent::Fixed(self.pool.clone()),
        })
    }
}

#[derive(Debug)]
struct FixedPool {
    // The actual Vulkan descriptor pool. This field isn't actually used anywhere, but we need to
    // keep the pool alive in order to keep the descriptor sets valid.
    inner: DescriptorPool,
    // List of descriptor sets. When `alloc` is called, a descriptor will be extracted from this
    // list. When a `SingleLayoutPoolAlloc` is dropped, its descriptor set is put back in this list.
    reserve: ArrayQueue<DescriptorPoolAlloc>,
}

impl FixedPool {
    fn new(
        layout: &Arc<DescriptorSetLayout>,
        create_info: &StandardDescriptorSetAllocatorCreateInfo,
    ) -> Result<Arc<Self>, Validated<VulkanError>> {
        let inner = DescriptorPool::new(
            layout.device().clone(),
            DescriptorPoolCreateInfo {
                flags: create_info
                    .update_after_bind
                    .then_some(DescriptorPoolCreateFlags::UPDATE_AFTER_BIND)
                    .unwrap_or_default(),
                max_sets: create_info.set_count as u32,
                pool_sizes: layout
                    .descriptor_counts()
                    .iter()
                    .map(|(&ty, &count)| {
                        assert!(ty != DescriptorType::InlineUniformBlock);
                        (ty, count * create_info.set_count as u32)
                    })
                    .collect(),
                ..Default::default()
            },
        )
        .map_err(Validated::unwrap)?;

        let allocate_infos =
            (0..create_info.set_count).map(|_| DescriptorSetAllocateInfo::new(layout.clone()));

        let allocs = unsafe {
            inner
                .allocate_descriptor_sets(allocate_infos)
                .map_err(|err| match err {
                    Validated::ValidationError(_) => err,
                    Validated::Error(vk_err) => match vk_err {
                        VulkanError::OutOfHostMemory | VulkanError::OutOfDeviceMemory => err,
                        VulkanError::FragmentedPool => {
                            // This can't happen as we don't free individual sets.
                            unreachable!();
                        }
                        VulkanError::OutOfPoolMemory => {
                            // We created the pool with an exact size.
                            unreachable!();
                        }
                        _ => {
                            // Shouldn't ever be returned.
                            unreachable!();
                        }
                    },
                })?
        };

        let reserve = ArrayQueue::new(create_info.set_count);
        for alloc in allocs {
            let _ = reserve.push(alloc);
        }

        Ok(Arc::new(FixedPool { inner, reserve }))
    }
}

#[derive(Debug)]
struct VariableEntry {
    // The `VariablePool` struct contains an actual Vulkan pool. Every time it is full
    // we grab one from the reserve, or create a new pool if there are none.
    pool: Arc<VariablePool>,
    // When a `VariablePool` is dropped, it returns its Vulkan pool here for reuse.
    reserve: Arc<ArrayQueue<DescriptorPool>>,
    // The descriptor set layout that this pool is for.
    layout: Arc<DescriptorSetLayout>,
    // The number of sets currently allocated from the Vulkan pool.
    allocations: usize,
}

impl VariableEntry {
    fn new(
        layout: Arc<DescriptorSetLayout>,
        create_info: &StandardDescriptorSetAllocatorCreateInfo,
    ) -> Result<Self, Validated<VulkanError>> {
        let reserve = Arc::new(ArrayQueue::new(MAX_POOLS));

        Ok(VariableEntry {
            pool: VariablePool::new(&layout, reserve.clone(), create_info)?,
            reserve,
            layout,
            allocations: 0,
        })
    }

    fn allocate(
        &mut self,
        variable_descriptor_count: u32,
        create_info: &StandardDescriptorSetAllocatorCreateInfo,
    ) -> Result<StandardDescriptorSetAlloc, Validated<VulkanError>> {
        if self.allocations >= create_info.set_count {
            self.pool = if let Some(inner) = self.reserve.pop() {
                Arc::new(VariablePool {
                    inner: ManuallyDrop::new(inner),
                    reserve: self.reserve.clone(),
                })
            } else {
                VariablePool::new(&self.layout, self.reserve.clone(), create_info)?
            };
            self.allocations = 0;
        }

        let allocate_info = DescriptorSetAllocateInfo {
            variable_descriptor_count,
            ..DescriptorSetAllocateInfo::new(self.layout.clone())
        };

        let mut sets = unsafe {
            self.pool
                .inner
                .allocate_descriptor_sets([allocate_info])
                .map_err(|err| match err {
                    Validated::ValidationError(_) => err,
                    Validated::Error(vk_err) => match vk_err {
                        VulkanError::OutOfHostMemory | VulkanError::OutOfDeviceMemory => err,
                        VulkanError::FragmentedPool => {
                            // This can't happen as we don't free individual sets.
                            unreachable!();
                        }
                        VulkanError::OutOfPoolMemory => {
                            // We created the pool to fit the maximum variable descriptor count.
                            unreachable!();
                        }
                        _ => {
                            // Shouldn't ever be returned.
                            unreachable!();
                        }
                    },
                })?
        };
        self.allocations += 1;

        Ok(StandardDescriptorSetAlloc {
            inner: ManuallyDrop::new(sets.next().unwrap()),
            parent: AllocParent::Variable(self.pool.clone()),
        })
    }
}

#[derive(Debug)]
struct VariablePool {
    // The actual Vulkan descriptor pool.
    inner: ManuallyDrop<DescriptorPool>,
    // Where we return the Vulkan descriptor pool in our `Drop` impl.
    reserve: Arc<ArrayQueue<DescriptorPool>>,
}

impl VariablePool {
    fn new(
        layout: &Arc<DescriptorSetLayout>,
        reserve: Arc<ArrayQueue<DescriptorPool>>,
        create_info: &StandardDescriptorSetAllocatorCreateInfo,
    ) -> Result<Arc<Self>, VulkanError> {
        DescriptorPool::new(
            layout.device().clone(),
            DescriptorPoolCreateInfo {
                flags: create_info
                    .update_after_bind
                    .then_some(DescriptorPoolCreateFlags::UPDATE_AFTER_BIND)
                    .unwrap_or_default(),
                max_sets: create_info.set_count as u32,
                pool_sizes: layout
                    .descriptor_counts()
                    .iter()
                    .map(|(&ty, &count)| {
                        assert!(ty != DescriptorType::InlineUniformBlock);
                        (ty, count * create_info.set_count as u32)
                    })
                    .collect(),
                ..Default::default()
            },
        )
        .map(|inner| {
            Arc::new(Self {
                inner: ManuallyDrop::new(inner),
                reserve,
            })
        })
        .map_err(Validated::unwrap)
    }
}

impl Drop for VariablePool {
    fn drop(&mut self) {
        let inner = unsafe { ManuallyDrop::take(&mut self.inner) };

        if thread::panicking() {
            return;
        }

        unsafe { inner.reset() }.unwrap();

        // If there is not enough space in the reserve, we destroy the pool. The only way this can
        // happen is if something is resource hogging, forcing new pools to be created such that
        // the number exceeds `MAX_POOLS`, and then drops them all at once.
        let _ = self.reserve.push(inner);
    }
}

/// Parameters to create a new `StandardDescriptorSetAllocator`.
#[derive(Clone, Debug)]
pub struct StandardDescriptorSetAllocatorCreateInfo {
    /// How many descriptor sets should be allocated per pool.
    ///
    /// Each time a thread allocates using some descriptor set layout, and either no pools were
    /// initialized yet or all pools are full, a new pool is allocated for that thread and
    /// descriptor set layout combination. This option tells the allocator how many descriptor sets
    /// should be allocated for that pool. For fixed-size descriptor set layouts, it always
    /// allocates exactly this many descriptor sets at once for the pool, as that is more
    /// performant than allocating them one-by-one. For descriptor set layouts with a variable
    /// descriptor count, it allocates a pool capable of holding exactly this many descriptor sets,
    /// but doesn't allocate any descriptor sets since the variable count isn't known. What this
    /// means is that you should make sure that this isn't too large, so that you don't end up
    /// wasting too much memory. You also don't want this to be too low, because that on the other
    /// hand would mean that the pool would have to be reset more often, or that more pools would
    /// need to be created, depending on the lifetime of the descriptor sets.
    ///
    /// The default value is `32`.
    pub set_count: usize,

    /// Whether to allocate descriptor pools with the
    /// [`DescriptorPoolCreateFlags::UPDATE_AFTER_BIND`] flag set.
    ///
    /// The default value is `false`.
    pub update_after_bind: bool,

    pub _ne: crate::NonExhaustive,
}

impl Default for StandardDescriptorSetAllocatorCreateInfo {
    #[inline]
    fn default() -> Self {
        StandardDescriptorSetAllocatorCreateInfo {
            set_count: 32,
            update_after_bind: false,
            _ne: crate::NonExhaustive(()),
        }
    }
}

/// A descriptor set allocated from a [`StandardDescriptorSetAllocator`].
#[derive(Debug)]
pub struct StandardDescriptorSetAlloc {
    // The actual descriptor set.
    inner: ManuallyDrop<DescriptorPoolAlloc>,
    // The pool where we allocated from. Needed for our `Drop` impl.
    parent: AllocParent,
}

#[derive(Debug)]
enum AllocParent {
    Fixed(Arc<FixedPool>),
    Variable(Arc<VariablePool>),
}

impl AllocParent {
    #[inline]
    fn pool(&self) -> &DescriptorPool {
        match self {
            Self::Fixed(pool) => &pool.inner,
            Self::Variable(pool) => &pool.inner,
        }
    }
}

// This is needed because of the blanket impl of `Send` on `Arc<T>`, which requires that `T` is
// `Send + Sync`. `FixedPool` and `VariablePool` are `Send + !Sync` because `DescriptorPool` is
// `!Sync`. That's fine however because we never access the `DescriptorPool` concurrently.
unsafe impl Send for StandardDescriptorSetAlloc {}
unsafe impl Sync for StandardDescriptorSetAlloc {}

impl DescriptorSetAlloc for StandardDescriptorSetAlloc {
    #[inline]
    fn inner(&self) -> &DescriptorPoolAlloc {
        &self.inner
    }

    #[inline]
    fn pool(&self) -> &DescriptorPool {
        self.parent.pool()
    }
}

impl Drop for StandardDescriptorSetAlloc {
    #[inline]
    fn drop(&mut self) {
        let inner = unsafe { ManuallyDrop::take(&mut self.inner) };

        match &self.parent {
            AllocParent::Fixed(pool) => {
                let _ = pool.reserve.push(inner);
            }
            AllocParent::Variable(_) => {}
        }
    }
}

mod sorted_map {
    use smallvec::SmallVec;

    /// Minimal implementation of a `SortedMap`. This outperforms both a [`BTreeMap`] and
    /// [`HashMap`] for small numbers of elements. In Vulkan, having too many descriptor set
    /// layouts is highly discouraged, which is why this optimization makes sense.
    #[derive(Debug)]
    pub(super) struct SortedMap<K, V> {
        inner: SmallVec<[(K, V); 8]>,
    }

    impl<K, V> Default for SortedMap<K, V> {
        fn default() -> Self {
            Self {
                inner: SmallVec::default(),
            }
        }
    }

    impl<K: Ord + Copy, V> SortedMap<K, V> {
        pub fn get_or_try_insert<E>(
            &mut self,
            key: K,
            f: impl FnOnce() -> Result<V, E>,
        ) -> Result<&mut V, E> {
            match self.inner.binary_search_by_key(&key, |&(k, _)| k) {
                Ok(index) => Ok(&mut self.inner[index].1),
                Err(index) => {
                    self.inner.insert(index, (key, f()?));
                    Ok(&mut self.inner[index].1)
                }
            }
        }

        pub fn remove(&mut self, key: K) {
            if let Ok(index) = self.inner.binary_search_by_key(&key, |&(k, _)| k) {
                self.inner.remove(index);
            }
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::{
        descriptor_set::layout::{
            DescriptorSetLayoutBinding, DescriptorSetLayoutCreateInfo, DescriptorType,
        },
        shader::ShaderStages,
        VulkanObject,
    };
    use std::thread;

    #[test]
    fn threads_use_different_pools() {
        let (device, _) = gfx_dev_and_queue!();

        let layout = DescriptorSetLayout::new(
            device.clone(),
            DescriptorSetLayoutCreateInfo {
                bindings: [(
                    0,
                    DescriptorSetLayoutBinding {
                        stages: ShaderStages::all_graphics(),
                        ..DescriptorSetLayoutBinding::descriptor_type(DescriptorType::UniformBuffer)
                    },
                )]
                .into(),
                ..Default::default()
            },
        )
        .unwrap();

        let allocator = StandardDescriptorSetAllocator::new(device, Default::default());

        let pool1 =
            if let AllocParent::Fixed(pool) = &allocator.allocate(&layout, 0).unwrap().parent {
                pool.inner.handle()
            } else {
                unreachable!()
            };

        thread::spawn(move || {
            let pool2 =
                if let AllocParent::Fixed(pool) = &allocator.allocate(&layout, 0).unwrap().parent {
                    pool.inner.handle()
                } else {
                    unreachable!()
                };
            assert_ne!(pool1, pool2);
        })
        .join()
        .unwrap();
    }
}