1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
// Copyright (c) 2016 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.

//! Configures the operation of the depth, stencil and depth bounds tests.
//!
//! The depth test passes of fails depending on how the depth value of each fragment compares
//! to the existing depth value in the depth buffer at that fragment's location. Depth values
//! are always between 0.0 and 1.0.
//!
//! The depth bounds test allows you to ask the GPU to exclude fragments that are outside of a
//! certain range. This is done in addition to the regular depth test.
//!
//! The stencil test passes or fails depending on how a reference value compares to the existing
//! value in the stencil buffer at each fragment's location. Depending on the outcome of the
//! depth and stencil tests, the value of the stencil buffer at that location can be updated.

use crate::{
    device::Device,
    macros::{vulkan_bitflags, vulkan_enum},
    Requires, RequiresAllOf, RequiresOneOf, ValidationError,
};
use std::ops::RangeInclusive;

/// The state in a graphics pipeline describing how the depth, depth bounds and stencil tests
/// should behave.
#[derive(Clone, Debug)]
pub struct DepthStencilState {
    /// Additional properties of the depth/stencil state.
    ///
    /// The default value is empty.
    pub flags: DepthStencilStateFlags,

    /// The state of the depth test.
    ///
    /// If set to `None`, the depth test is disabled, all fragments will pass and no depth writes
    /// are performed.
    ///
    /// The default value is `None`.
    pub depth: Option<DepthState>,

    /// The minimum and maximum depth values to use for the depth bounds test.
    /// Fragments with values outside this range are discarded.
    ///
    /// If set to `None`, the depth bounds test is disabled, all fragments will pass.
    ///
    /// The default value is `None`.
    pub depth_bounds: Option<RangeInclusive<f32>>,

    /// The state of the stencil test.
    ///
    /// If set to `None`, the stencil test is disabled, all fragments will pass and no stencil
    /// writes are performed.
    ///
    /// The default value is `None`.
    pub stencil: Option<StencilState>,

    pub _ne: crate::NonExhaustive,
}

impl Default for DepthStencilState {
    #[inline]
    fn default() -> Self {
        Self {
            flags: DepthStencilStateFlags::empty(),
            depth: Default::default(),
            depth_bounds: Default::default(),
            stencil: Default::default(),
            _ne: crate::NonExhaustive(()),
        }
    }
}

impl DepthStencilState {
    /// Creates a `DepthStencilState` where all tests are disabled and have no effect.
    #[inline]
    #[deprecated(since = "0.34.0", note = "use `DepthStencilState::default` instead")]
    pub fn disabled() -> Self {
        Self::default()
    }

    /// Creates a `DepthStencilState` with a `Less` depth test, `depth_write` set to true, and other
    /// tests disabled.
    #[inline]
    #[deprecated(since = "0.34.0", note = "use `DepthState::simple` instead")]
    pub fn simple_depth_test() -> Self {
        Self {
            flags: DepthStencilStateFlags::empty(),
            depth: Some(DepthState::simple()),
            depth_bounds: Default::default(),
            stencil: Default::default(),
            _ne: crate::NonExhaustive(()),
        }
    }

    pub(crate) fn validate(&self, device: &Device) -> Result<(), Box<ValidationError>> {
        let &Self {
            flags,
            ref depth,
            ref depth_bounds,
            ref stencil,
            _ne: _,
        } = self;

        flags.validate_device(device).map_err(|err| {
            err.add_context("flags")
                .set_vuids(&["VUID-VkPipelineDepthStencilStateCreateInfo-flags-parameter"])
        })?;

        if let Some(depth_state) = depth {
            depth_state
                .validate(device)
                .map_err(|err| err.add_context("depth"))?;
        }

        if let Some(depth_bounds) = depth_bounds {
            if !device.enabled_features().depth_bounds {
                return Err(Box::new(ValidationError {
                    context: "depth_bounds".into(),
                    problem: "is `Some`".into(),
                    requires_one_of: RequiresOneOf(&[RequiresAllOf(&[Requires::Feature(
                        "depth_bounds",
                    )])]),
                    vuids: &[
                        "VUID-VkPipelineDepthStencilStateCreateInfo-depthBoundsTestEnable-00598",
                    ],
                }));
            }

            if !device.enabled_extensions().ext_depth_range_unrestricted {
                if !(0.0..1.0).contains(depth_bounds.start()) {
                    return Err(Box::new(ValidationError {
                        context: "depth_bounds.start".into(),
                        problem: "is not between 0.0 and 1.0 inclusive".into(),
                        requires_one_of: RequiresOneOf(&[RequiresAllOf(&[
                            Requires::DeviceExtension("ext_depth_range_unrestricted"),
                        ])]),
                        vuids: &["VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-02510"],
                    }));
                }

                if !(0.0..1.0).contains(depth_bounds.end()) {
                    return Err(Box::new(ValidationError {
                        context: "depth_bounds.end".into(),
                        problem: "is not between 0.0 and 1.0 inclusive".into(),
                        requires_one_of: RequiresOneOf(&[RequiresAllOf(&[
                            Requires::DeviceExtension("ext_depth_range_unrestricted"),
                        ])]),
                        vuids: &["VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-02510"],
                    }));
                }
            }
        }

        if let Some(stencil_state) = stencil {
            stencil_state
                .validate(device)
                .map_err(|err| err.add_context("stencil"))?;
        }

        Ok(())
    }
}

vulkan_bitflags! {
    #[non_exhaustive]

    /// Flags specifying additional properties of the depth/stencil state.
    DepthStencilStateFlags = PipelineDepthStencilStateCreateFlags(u32);

    /* TODO: enable
    // TODO: document
    RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS = RASTERIZATION_ORDER_ATTACHMENT_DEPTH_ACCESS_EXT
    RequiresOneOf([
        RequiresAllOf([DeviceExtension(ext_rasterization_order_attachment_access)]),
        RequiresAllOf([DeviceExtension(arm_rasterization_order_attachment_access)]),
    ]), */

    /* TODO: enable
    // TODO: document
    RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS = RASTERIZATION_ORDER_ATTACHMENT_STENCIL_ACCESS_EXT
    RequiresOneOf([
        RequiresAllOf([DeviceExtension(ext_rasterization_order_attachment_access)]),
        RequiresAllOf([DeviceExtension(arm_rasterization_order_attachment_access)]),
    ]), */
}

/// The state in a graphics pipeline describing how the depth test should behave when enabled.
#[derive(Clone, Copy, Debug)]
pub struct DepthState {
    /// Sets whether the value in the depth buffer will be updated when the depth test succeeds.
    ///
    /// The default value is `false`.
    pub write_enable: bool,

    /// Comparison operation to use between the depth value of each incoming fragment and the depth
    /// value currently in the depth buffer.
    ///
    /// The default value is [`CompareOp::Always`].
    pub compare_op: CompareOp,
}

impl Default for DepthState {
    #[inline]
    fn default() -> Self {
        Self {
            write_enable: false,
            compare_op: CompareOp::Always,
        }
    }
}

impl DepthState {
    /// Returns a `DepthState` with a `Less` depth test and depth writes enabled.
    #[inline]
    pub fn simple() -> Self {
        Self {
            compare_op: CompareOp::Less,
            write_enable: true,
        }
    }

    pub(crate) fn validate(self, device: &Device) -> Result<(), Box<ValidationError>> {
        let Self {
            write_enable: _,
            compare_op,
        } = self;

        compare_op.validate_device(device).map_err(|err| {
            err.add_context("compare_op")
                .set_vuids(&["VUID-VkPipelineDepthStencilStateCreateInfo-depthCompareOp-parameter"])
        })?;

        Ok(())
    }
}

/// The state in a graphics pipeline describing how the stencil test should behave when enabled.
#[derive(Clone, Debug)]
pub struct StencilState {
    /// The stencil operation state to use for points and lines, and for triangles whose front is
    /// facing the user.
    ///
    /// The default value is `StencilOpState::default()`.
    pub front: StencilOpState,

    /// The stencil operation state to use for triangles whose back is facing the user.
    ///
    /// The default value is `StencilOpState::default()`.
    pub back: StencilOpState,
}

impl Default for StencilState {
    #[inline]
    fn default() -> Self {
        Self {
            front: Default::default(),
            back: Default::default(),
        }
    }
}

impl StencilState {
    pub(crate) fn validate(&self, device: &Device) -> Result<(), Box<ValidationError>> {
        let &StencilState {
            ref front,
            ref back,
        } = self;

        front
            .ops
            .validate(device)
            .map_err(|err| err.add_context("front.ops"))?;

        back.ops
            .validate(device)
            .map_err(|err| err.add_context("back.ops"))?;

        Ok(())
    }
}

/// Stencil test operations for a single face.
#[derive(Clone, Copy, Debug)]
pub struct StencilOpState {
    /// The stencil operations to perform.
    ///
    /// The default value is `StencilOps::default()`.
    pub ops: StencilOps,

    /// A bitmask that selects the bits of the unsigned integer stencil values participating in the
    /// stencil test. Ignored if `compare_op` is `Never` or `Always`.
    ///
    /// The default value is [`u32::MAX`].
    pub compare_mask: u32,

    /// A bitmask that selects the bits of the unsigned integer stencil values updated by the
    /// stencil test in the stencil framebuffer attachment. Ignored if the relevant operation is
    /// `Keep`.
    ///
    /// The default value is [`u32::MAX`].
    pub write_mask: u32,

    /// Reference value that is used in the unsigned stencil comparison. The stencil test is
    /// considered to pass if the `compare_op` between the stencil buffer value and this reference
    /// value yields true.
    ///
    /// On [portability subset](crate::instance#portability-subset-devices-and-the-enumerate_portability-flag)
    /// devices, if culling is disabled, and the `reference` values of the front and back face
    /// are not equal, then the
    /// [`separate_stencil_mask_ref`](crate::device::Features::separate_stencil_mask_ref)
    /// feature must be enabled on the device.
    ///
    /// The default value is [`u32::MAX`].
    pub reference: u32,
}

impl Default for StencilOpState {
    #[inline]
    fn default() -> StencilOpState {
        StencilOpState {
            ops: Default::default(),
            compare_mask: u32::MAX,
            write_mask: u32::MAX,
            reference: u32::MAX,
        }
    }
}

#[derive(Clone, Copy, Debug)]
pub struct StencilOps {
    /// The operation to perform when the stencil test failed.
    ///
    /// The default value is [`StencilOp::Keep`].
    pub fail_op: StencilOp,

    /// The operation to perform when both the depth test and the stencil test passed.
    ///
    /// The default value is [`StencilOp::Keep`].
    pub pass_op: StencilOp,

    /// The operation to perform when the stencil test passed but the depth test failed.
    ///
    /// The default value is [`StencilOp::Keep`].
    pub depth_fail_op: StencilOp,

    /// The comparison to perform between the existing stencil value in the stencil buffer, and
    /// the reference value (given by `reference`).
    ///
    /// The default value is [`CompareOp::Never`].
    pub compare_op: CompareOp,
}

impl Default for StencilOps {
    #[inline]
    fn default() -> Self {
        Self {
            pass_op: StencilOp::Keep,
            fail_op: StencilOp::Keep,
            depth_fail_op: StencilOp::Keep,
            compare_op: CompareOp::Never,
        }
    }
}

impl StencilOps {
    pub(crate) fn validate(&self, device: &Device) -> Result<(), Box<ValidationError>> {
        let &Self {
            fail_op,
            pass_op,
            depth_fail_op,
            compare_op,
        } = self;

        fail_op.validate_device(device).map_err(|err| {
            err.add_context("fail_op")
                .set_vuids(&["VUID-VkStencilOpState-failOp-parameter"])
        })?;

        pass_op.validate_device(device).map_err(|err| {
            err.add_context("pass_op")
                .set_vuids(&["VUID-VkStencilOpState-passOp-parameter"])
        })?;

        depth_fail_op.validate_device(device).map_err(|err| {
            err.add_context("depth_fail_op")
                .set_vuids(&["VUID-VkStencilOpState-depthFailOp-parameter"])
        })?;

        compare_op.validate_device(device).map_err(|err| {
            err.add_context("compare_op")
                .set_vuids(&["VUID-VkStencilOpState-compareOp-parameter"])
        })?;

        Ok(())
    }
}

vulkan_enum! {
    #[non_exhaustive]

    /// Operation to perform after the depth and stencil tests.
    StencilOp = StencilOp(i32);

    // TODO: document
    Keep = KEEP,

    // TODO: document
    Zero = ZERO,

    // TODO: document
    Replace = REPLACE,

    // TODO: document
    IncrementAndClamp = INCREMENT_AND_CLAMP,

    // TODO: document
    DecrementAndClamp = DECREMENT_AND_CLAMP,

    // TODO: document
    Invert = INVERT,

    // TODO: document
    IncrementAndWrap = INCREMENT_AND_WRAP,

    // TODO: document
    DecrementAndWrap = DECREMENT_AND_WRAP,
}

vulkan_enum! {
    #[non_exhaustive]

    /// Specifies a face for stencil operations.
    StencilFaces = StencilFaceFlags(u32);

    // TODO: document
    Front = FRONT,

    // TODO: document
    Back = BACK,

    // TODO: document
    FrontAndBack = FRONT_AND_BACK,
}

/// Specifies a dynamic state value for the front and back faces.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub struct DynamicStencilValue {
    pub front: u32,
    pub back: u32,
}

vulkan_enum! {
    #[non_exhaustive]

    /// Specifies how two values should be compared to decide whether a test passes or fails.
    ///
    /// Used for both depth testing and stencil testing.
    CompareOp = CompareOp(i32);

    /// The test never passes.
    Never = NEVER,

    /// The test passes if `value < reference_value`.
    Less = LESS,

    /// The test passes if `value == reference_value`.
    Equal = EQUAL,

    /// The test passes if `value <= reference_value`.
    LessOrEqual = LESS_OR_EQUAL,

    /// The test passes if `value > reference_value`.
    Greater = GREATER,

    /// The test passes if `value != reference_value`.
    NotEqual = NOT_EQUAL,

    /// The test passes if `value >= reference_value`.
    GreaterOrEqual = GREATER_OR_EQUAL,

    /// The test always passes.
    Always = ALWAYS,
}