Struct vulkano::framebuffer::RenderPass [] [src]

pub struct RenderPass<D> { /* fields omitted */ }

Defines the layout of multiple subpasses.

The RenderPass struct should always implement the RenderPassAbstract trait. Therefore you can turn any Arc<RenderPass<D>> into a Arc<RenderPassAbstract + Send + Sync> if you need to.

Methods

impl<D> RenderPass<D> where
    D: RenderPassDesc
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Builds a new render pass.

Panic

  • Can panic if it detects some violations in the restrictions. Only unexpensive checks are performed. debug_assert! is used, so some restrictions are only checked in debug mode.

impl RenderPass<EmptySinglePassRenderPassDesc>
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Builds a render pass with one subpass and no attachment.

This method is useful for quick tests.

impl<D> RenderPass<D>
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Returns the granularity of this render pass.

If the render area of a render pass in a command buffer is a multiple of this granularity, then the performances will be optimal. Performances are always optimal for render areas that cover the whole framebuffer.

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Returns the description of the render pass.

Note: You must not somehow modify the description. This shouldn't be possible anyway if RenderPassDesc was implemented correctly.

Trait Implementations

impl<D> RenderPassDesc for RenderPass<D> where
    D: RenderPassDesc
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Returns the number of attachments of the render pass.

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Returns the description of an attachment. Read more

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Returns the number of subpasses of the render pass.

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Returns the description of a subpass. Read more

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Returns the number of dependencies of the render pass.

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Returns the description of a dependency. Read more

Important traits for RenderPassDescAttachments<'a, R>
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Returns an iterator to the list of attachments.

Important traits for RenderPassDescSubpasses<'a, R>
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Returns an iterator to the list of subpasses.

Important traits for RenderPassDescDependencies<'a, R>
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Returns an iterator to the list of dependencies.

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Returns true if this render pass is compatible with another render pass. Read more

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Builds a render pass from this description. Read more

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Returns the number of color attachments of a subpass. Returns None if out of range.

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Returns the number of samples of the attachments of a subpass. Returns None if out of range or if the subpass has no attachment. TODO: return an enum instead? Read more

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Returns a tuple whose first element is true if there's a depth attachment, and whose second element is true if there's a stencil attachment. Returns None if out of range. Read more

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Returns true if a subpass has a depth attachment or a depth-stencil attachment.

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Returns true if a subpass has a depth attachment or a depth-stencil attachment whose layout is not DepthStencilReadOnlyOptimal. Read more

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Returns true if a subpass has a stencil attachment or a depth-stencil attachment.

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Returns true if a subpass has a stencil attachment or a depth-stencil attachment whose layout is not DepthStencilReadOnlyOptimal. Read more

impl<C, D> RenderPassDescClearValues<C> for RenderPass<D> where
    D: RenderPassDescClearValues<C>, 
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Decodes a C into a list of clear values where each element corresponds to an attachment. The size of the returned iterator must be the same as the number of attachments. Read more

impl<D> RenderPassAbstract for RenderPass<D> where
    D: RenderPassDesc
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Returns an opaque object representing the render pass' internals. Read more

impl<D> DeviceOwned for RenderPass<D>
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Returns the device that owns Self.

impl<D> Debug for RenderPass<D> where
    D: Debug
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Formats the value using the given formatter. Read more

impl<D> Drop for RenderPass<D>
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Executes the destructor for this type. Read more

Auto Trait Implementations

impl<D> Send for RenderPass<D> where
    D: Send

impl<D> Sync for RenderPass<D> where
    D: Sync