Enum vulkano::framebuffer::LoadOp [] [src]

#[repr(u32)]
pub enum LoadOp { Load, Clear, DontCare, }

Describes what the implementation should do with an attachment at the start of the subpass.

Variants

The content of the attachment will be loaded from memory. This is what you want if you want to draw over something existing.

While this is the most intuitive option, it is also the slowest because it uses a lot of memory bandwidth.

The content of the attachment will be filled by the implementation with a uniform value that you must provide when you start drawing.

This is what you usually use at the start of a frame, in order to reset the content of the color, depth and/or stencil buffers.

See the draw_inline and draw_secondary methods of PrimaryComputeBufferBuilder.

The attachment will have undefined content.

This is what you should use for attachments that you intend to entirely cover with draw commands. If you are going to fill the attachment with a uniform value, it is better to use Clear instead.

Trait Implementations

impl Debug for LoadOp
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Formats the value using the given formatter. Read more

impl Copy for LoadOp
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impl Clone for LoadOp
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl PartialEq for LoadOp
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This method tests for self and other values to be equal, and is used by ==. Read more

1.0.0
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This method tests for !=.

impl Eq for LoadOp
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impl Hash for LoadOp
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Feeds this value into the given [Hasher]. Read more

1.3.0
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Feeds a slice of this type into the given [Hasher]. Read more

Auto Trait Implementations

impl Send for LoadOp

impl Sync for LoadOp