Trait vulkano::buffer::BufferAccess [] [src]

pub unsafe trait BufferAccess: DeviceOwned {
    fn inner(&self) -> BufferInner;
fn size(&self) -> usize;
fn try_gpu_lock(
        &self,
        exclusive_access: bool,
        queue: &Queue
    ) -> Result<(), AccessError>;
unsafe fn increase_gpu_lock(&self);
unsafe fn unlock(&self); fn len(&self) -> usize
    where
        Self: TypedBufferAccess,
        Self::Content: Content
, { ... }
fn as_buffer_slice(&self) -> BufferSlice<Self::Content, &Self>
    where
        Self: Sized + TypedBufferAccess
, { ... }
fn slice<T>(&self, range: Range<usize>) -> Option<BufferSlice<[T], &Self>>
    where
        Self: Sized + TypedBufferAccess<Content = [T]>
, { ... }
fn into_buffer_slice(self) -> BufferSlice<Self::Content, Self>
    where
        Self: Sized + TypedBufferAccess
, { ... }
fn index<T>(&self, index: usize) -> Option<BufferSlice<[T], &Self>>
    where
        Self: Sized + TypedBufferAccess<Content = [T]>
, { ... }
fn conflicts_buffer(
        &self,
        self_offset: usize,
        self_size: usize,
        other: &BufferAccess,
        other_offset: usize,
        other_size: usize
    ) -> bool { ... }
fn conflicts_image(
        &self,
        self_offset: usize,
        self_size: usize,
        other: &ImageAccess,
        other_first_layer: u32,
        other_num_layers: u32,
        other_first_mipmap: u32,
        other_num_mipmaps: u32
    ) -> bool { ... }
fn conflict_key(&self, self_offset: usize, self_size: usize) -> u64 { ... }
fn conflicts_buffer_all(&self, other: &BufferAccess) -> bool { ... }
fn conflicts_image_all(&self, other: &ImageAccess) -> bool { ... }
fn conflict_key_all(&self) -> u64 { ... } }

Trait for objects that represent a way for the GPU to have access to a buffer or a slice of a buffer.

See also TypedBufferAccess.

Required Methods

Returns the inner information about this buffer.

Returns the size of the buffer in bytes.

Locks the resource for usage on the GPU. Returns an error if the lock can't be acquired.

This function exists to prevent the user from causing a data race by reading and writing to the same resource at the same time.

If you call this function, you should call unlock() once the resource is no longer in use by the GPU. The implementation is not expected to automatically perform any unlocking and can rely on the fact that unlock() is going to be called.

Locks the resource for usage on the GPU. Supposes that the resource is already locked, and simply increases the lock by one.

Must only be called after try_gpu_lock() succeeded.

If you call this function, you should call unlock() once the resource is no longer in use by the GPU. The implementation is not expected to automatically perform any unlocking and can rely on the fact that unlock() is going to be called.

Unlocks the resource previously acquired with try_gpu_lock or increase_gpu_lock.

Safety

Must only be called once per previous lock.

Provided Methods

Returns the length of the buffer in number of elements.

This method can only be called for buffers whose type is known to be an array.

Builds a BufferSlice object holding the buffer by reference.

Builds a BufferSlice object holding part of the buffer by reference.

This method can only be called for buffers whose type is known to be an array.

This method can be used when you want to perform an operation on some part of the buffer and not on the whole buffer.

Returns None if out of range.

Builds a BufferSlice object holding the buffer by value.

Builds a BufferSlice object holding part of the buffer by reference.

This method can only be called for buffers whose type is known to be an array.

This method can be used when you want to perform an operation on a specific element of the buffer and not on the whole buffer.

Returns None if out of range.

Returns true if an access to self (as defined by self_offset and self_size) potentially overlaps the same memory as an access to other (as defined by other_offset and other_size).

If this function returns false, this means that we are allowed to access the offset/size of self at the same time as the offset/size of other without causing a data race.

Note that the function must be transitive. In other words if conflicts(a, b) is true and conflicts(b, c) is true, then conflicts(a, c) must be true as well.

Returns true if an access to self (as defined by self_offset and self_size) potentially overlaps the same memory as an access to other (as defined by other_first_layer, other_num_layers, other_first_mipmap and other_num_mipmaps).

If this function returns false, this means that we are allowed to access the offset/size of self at the same time as the offset/size of other without causing a data race.

Note that the function must be transitive. In other words if conflicts(a, b) is true and conflicts(b, c) is true, then conflicts(a, c) must be true as well.

Returns a key that uniquely identifies the range given by offset/size.

Two ranges that potentially overlap in memory should return the same key.

The key is shared amongst all buffers and images, which means that you can make several different buffer objects share the same memory, or make some buffer objects share memory with images, as long as they return the same key.

Since it is possible to accidentally return the same key for memory ranges that don't overlap, the conflicts_buffer or conflicts_image function should always be called to verify whether they actually overlap.

Shortcut for conflicts_buffer that compares the whole buffer to another.

Shortcut for conflicts_image that compares the whole buffer to a whole image.

Shortcut for conflict_key that grabs the key of the whole buffer.

Implementors