Module vulkano::image[][src]

Expand description

Image storage (1D, 2D, 3D, arrays, etc.) and image views.

An image is a region of memory whose purpose is to store multi-dimensional data. Its most common use is to store a 2D array of color pixels (in other words an image in everyday language), but it can also be used to store arbitrary data.

The advantage of using an image compared to a buffer is that the memory layout is optimized for locality. When reading a specific pixel of an image, reading the nearby pixels is really fast. Most implementations have hardware dedicated to reading from images if you access them through a sampler.

Properties of an image

Images and image views

There is a distinction between images and image views. As its name suggests, an image view describes how the GPU must interpret the image.

Transfer and memory operations operate on images themselves, while reading/writing an image operates on image views. You can create multiple image views from the same image.

High-level wrappers

In the vulkano library, an image is any object that implements the ImageAccess trait. You can create a view by wrapping them in an ImageView.

Since the ImageAccess trait is low-level, you are encouraged to not implement it yourself but instead use one of the provided implementations that are specialized depending on the way you are going to use the image:

  • An AttachmentImage can be used when you want to draw to an image.
  • An ImmutableImage stores data which never need be changed after the initial upload, like a texture.

Low-level information

To be written.

Re-exports

pub use self::attachment::AttachmentImage;
pub use self::immutable::ImmutableImage;
pub use self::swapchain::SwapchainImage;
pub use self::sys::ImageCreationError;
pub use self::traits::ImageAccess;
pub use self::traits::ImageInner;
pub use self::view::ImageViewAbstract;

Modules

attachment
immutable
swapchain
sys

Low-level implementation of images.

traits
view

Image views.

Structs

ImageAspects

A mask specifying one or more ImageAspects.

ImageCreateFlags
ImageDescriptorLayouts

The set of layouts to use for an image when used in descriptor of various kinds.

ImageFormatProperties

Helper type returned from Device’s fn image_format_properties()

ImageUsage

Describes how an image is going to be used. This is not just an optimization.

SampleCounts

Specifies how many sample counts supported for an image used for storage operations.

StorageImage

General-purpose image in device memory. Can be used for any usage, but will be slower than a specialized image.

Enums

Extent

Helper type for creating extents

ImageAspect

An individual data type within an image.

ImageDimensions

The dimensions of an image.

ImageLayout

Layout of an image.

ImageTiling
ImageType
MipmapsCount

Specifies how many mipmaps must be allocated.

SampleCount