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use std::error;
use std::fmt;
use crate::buffer::BufferAccess;
use crate::device::DeviceOwned;
use crate::pipeline::vertex::VertexSource;
use crate::pipeline::GraphicsPipelineAbstract;
use crate::VulkanObject;
pub fn check_vertex_buffers<GP, V>(
pipeline: &GP,
vertex_buffers: V,
) -> Result<CheckVertexBuffer, CheckVertexBufferError>
where
GP: GraphicsPipelineAbstract + DeviceOwned + VertexSource<V>,
{
let (vertex_buffers, vertex_count, instance_count) = pipeline.decode(vertex_buffers);
for (num, buf) in vertex_buffers.iter().enumerate() {
assert_eq!(
buf.inner().buffer.device().internal_object(),
pipeline.device().internal_object()
);
if !buf.inner().buffer.usage().vertex_buffer {
return Err(CheckVertexBufferError::BufferMissingUsage { num_buffer: num });
}
}
if let Some(multiview) = pipeline.subpass().render_pass().desc().multiview() {
let max_instance_index = pipeline
.device()
.physical_device()
.properties()
.max_multiview_instance_index
.unwrap_or(0) as usize;
if instance_count > max_instance_index + 1 {
return Err(CheckVertexBufferError::TooManyInstances {
instance_count,
max_instance_count: max_instance_index + 1,
});
}
}
Ok(CheckVertexBuffer {
vertex_buffers,
vertex_count: vertex_count as u32,
instance_count: instance_count as u32,
})
}
pub struct CheckVertexBuffer {
pub vertex_buffers: Vec<Box<dyn BufferAccess + Send + Sync>>,
pub vertex_count: u32,
pub instance_count: u32,
}
#[derive(Debug, Copy, Clone)]
pub enum CheckVertexBufferError {
BufferMissingUsage {
num_buffer: usize,
},
TooManyInstances {
instance_count: usize,
max_instance_count: usize,
},
}
impl error::Error for CheckVertexBufferError {}
impl fmt::Display for CheckVertexBufferError {
#[inline]
fn fmt(&self, fmt: &mut fmt::Formatter) -> Result<(), fmt::Error> {
write!(
fmt,
"{}",
match *self {
CheckVertexBufferError::BufferMissingUsage { .. } => {
"the vertex buffer usage is missing on a vertex buffer"
}
CheckVertexBufferError::TooManyInstances { .. } => {
"the vertex buffer has too many instances"
}
}
)
}
}