Struct vulkano::sync::FenceSignalFuture[][src]

#[must_use = "Dropping this object will immediately block the thread until the GPU has finished \ processing the submission"]
pub struct FenceSignalFuture<F> where
    F: GpuFuture
{ /* fields omitted */ }

Represents a fence being signaled after a previous event.

Contrary to most other future types, it is possible to block the current thread until the event happens. This is done by calling the wait() function.

Also note that the GpuFuture trait is implemented on Arc<FenceSignalFuture<_>>. This means that you can put this future in an Arc and keep a copy of it somewhere in order to know when the execution reached that point.

use std::sync::Arc;
use vulkano::sync::GpuFuture;

// Assuming you have a chain of operations, like this:
// let future = ...
//      .then_execute(foo)
//      .then_execute(bar)

// You can signal a fence at this point of the chain, and put the future in an `Arc`.
let fence_signal = Arc::new(future.then_signal_fence());

// And then continue the chain:
// fence_signal.clone()
//      .then_execute(baz)
//      .then_execute(qux)

// Later you can wait until you reach the point of `fence_signal`:
fence_signal.wait(None).unwrap();

Implementations

impl<F> FenceSignalFuture<F> where
    F: GpuFuture
[src]

pub fn wait(&self, timeout: Option<Duration>) -> Result<(), FlushError>[src]

Blocks the current thread until the fence is signaled by the GPU. Performs a flush if necessary.

If timeout is None, then the wait is infinite. Otherwise the thread will unblock after the specified timeout has elapsed and an error will be returned.

If the wait is successful, this function also cleans any resource locked by previous submissions.

Trait Implementations

impl<F> DeviceOwned for FenceSignalFuture<F> where
    F: GpuFuture
[src]

fn device(&self) -> &Arc<Device>[src]

Returns the device that owns Self.

impl<F> Drop for FenceSignalFuture<F> where
    F: GpuFuture
[src]

fn drop(&mut self)[src]

Executes the destructor for this type. Read more

impl<F> GpuFuture for FenceSignalFuture<F> where
    F: GpuFuture
[src]

fn cleanup_finished(&mut self)[src]

If possible, checks whether the submission has finished. If so, gives up ownership of the resources used by these submissions. Read more

unsafe fn build_submission(&self) -> Result<SubmitAnyBuilder<'_>, FlushError>[src]

Builds a submission that, if submitted, makes sure that the event represented by this GpuFuture will happen, and possibly contains extra elements (eg. a semaphore wait or an event wait) that makes the dependency with subsequent operations work. Read more

fn flush(&self) -> Result<(), FlushError>[src]

Flushes the future and submits to the GPU the actions that will permit this future to occur. Read more

unsafe fn signal_finished(&self)[src]

Sets the future to its “complete” state, meaning that it can safely be destroyed. Read more

fn queue_change_allowed(&self) -> bool[src]

Returns true if elements submitted after this future can be submitted to a different queue than the other returned by queue(). Read more

fn queue(&self) -> Option<Arc<Queue>>[src]

Returns the queue that triggers the event. Returns None if unknown or irrelevant. Read more

fn check_buffer_access(
    &self,
    buffer: &dyn BufferAccess,
    exclusive: bool,
    queue: &Queue
) -> Result<Option<(PipelineStages, AccessFlags)>, AccessCheckError>
[src]

Checks whether submitting something after this future grants access (exclusive or shared, depending on the parameter) to the given buffer on the given queue. Read more

fn check_image_access(
    &self,
    image: &dyn ImageAccess,
    layout: ImageLayout,
    exclusive: bool,
    queue: &Queue
) -> Result<Option<(PipelineStages, AccessFlags)>, AccessCheckError>
[src]

Checks whether submitting something after this future grants access (exclusive or shared, depending on the parameter) to the given image on the given queue. Read more

fn join<F>(self, other: F) -> JoinFuture<Self, F> where
    Self: Sized,
    F: GpuFuture
[src]

Joins this future with another one, representing the moment when both events have happened.

fn then_execute<Cb>(
    self,
    queue: Arc<Queue>,
    command_buffer: Cb
) -> Result<CommandBufferExecFuture<Self, Cb>, CommandBufferExecError> where
    Self: Sized,
    Cb: PrimaryCommandBuffer + 'static, 
[src]

Executes a command buffer after this future. Read more

fn then_execute_same_queue<Cb>(
    self,
    command_buffer: Cb
) -> Result<CommandBufferExecFuture<Self, Cb>, CommandBufferExecError> where
    Self: Sized,
    Cb: PrimaryCommandBuffer + 'static, 
[src]

Executes a command buffer after this future, on the same queue as the future. Read more

fn then_signal_semaphore(self) -> SemaphoreSignalFuture<Self> where
    Self: Sized
[src]

Signals a semaphore after this future. Returns another future that represents the signal. Read more

fn then_signal_semaphore_and_flush(
    self
) -> Result<SemaphoreSignalFuture<Self>, FlushError> where
    Self: Sized
[src]

Signals a semaphore after this future and flushes it. Returns another future that represents the moment when the semaphore is signalled. Read more

fn then_signal_fence(self) -> FenceSignalFuture<Self> where
    Self: Sized
[src]

Signals a fence after this future. Returns another future that represents the signal. Read more

fn then_signal_fence_and_flush(
    self
) -> Result<FenceSignalFuture<Self>, FlushError> where
    Self: Sized
[src]

Signals a fence after this future. Returns another future that represents the signal. Read more

fn then_swapchain_present<W>(
    self,
    queue: Arc<Queue>,
    swapchain: Arc<Swapchain<W>>,
    image_index: usize
) -> PresentFuture<Self, W> where
    Self: Sized
[src]

Presents a swapchain image after this future. Read more

fn then_swapchain_present_incremental<W>(
    self,
    queue: Arc<Queue>,
    swapchain: Arc<Swapchain<W>>,
    image_index: usize,
    present_region: PresentRegion
) -> PresentFuture<Self, W> where
    Self: Sized
[src]

Same as then_swapchain_present, except it allows specifying a present region. Read more

fn boxed(self) -> Box<dyn GpuFuture> where
    Self: Sized + 'static, 
[src]

Turn the current future into a Box<dyn GpuFuture>. Read more

Auto Trait Implementations

impl<F> RefUnwindSafe for FenceSignalFuture<F>

impl<F> Send for FenceSignalFuture<F> where
    F: Send

impl<F> Sync for FenceSignalFuture<F> where
    F: Send

impl<F> Unpin for FenceSignalFuture<F> where
    F: Unpin

impl<F> UnwindSafe for FenceSignalFuture<F>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> Content for T[src]

pub fn ref_from_ptr(*mut c_void, usize) -> Option<*mut T>[src]

Builds a pointer to this type from a raw pointer.

pub fn is_size_suitable(usize) -> bool[src]

Returns true if the size is suitable to store a type like this.

pub fn indiv_size() -> usize[src]

Returns the size of an individual element.

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.