Struct vulkano::descriptor::descriptor::ShaderStages[][src]

pub struct ShaderStages {
    pub vertex: bool,
    pub tessellation_control: bool,
    pub tessellation_evaluation: bool,
    pub geometry: bool,
    pub fragment: bool,
    pub compute: bool,
}

Describes which shader stages have access to a descriptor.

Fields

vertex: bool

True means that the descriptor will be used by the vertex shader.

tessellation_control: bool

True means that the descriptor will be used by the tessellation control shader.

tessellation_evaluation: bool

True means that the descriptor will be used by the tessellation evaluation shader.

geometry: bool

True means that the descriptor will be used by the geometry shader.

fragment: bool

True means that the descriptor will be used by the fragment shader.

compute: bool

True means that the descriptor will be used by the compute shader.

Implementations

impl ShaderStages[src]

pub fn all() -> ShaderStages[src]

Creates a ShaderStages struct will all stages set to true.

pub fn none() -> ShaderStages[src]

Creates a ShaderStages struct will all stages set to false.

pub fn all_graphics() -> ShaderStages[src]

Creates a ShaderStages struct with all graphics stages set to true.

pub fn compute() -> ShaderStages[src]

Creates a ShaderStages struct with the compute stage set to true.

pub fn is_superset_of(
    &self,
    other: &ShaderStages
) -> Result<(), ShaderStagesSupersetError>
[src]

Checks whether we have more stages enabled than other.

pub fn intersects(&self, other: &ShaderStages) -> bool[src]

Checks whether any of the stages in self are also present in other.

Trait Implementations

impl BitOr<ShaderStages> for ShaderStages[src]

type Output = ShaderStages

The resulting type after applying the | operator.

impl Clone for ShaderStages[src]

impl Copy for ShaderStages[src]

impl Debug for ShaderStages[src]

impl Eq for ShaderStages[src]

impl From<ShaderStages> for PipelineStages[src]

impl PartialEq<ShaderStages> for ShaderStages[src]

impl StructuralEq for ShaderStages[src]

impl StructuralPartialEq for ShaderStages[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Content for T[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.