initSidebarItems({"enum":[["GraphicsPipelineCreationError","Error that can happen when creating a graphics pipeline."]],"mod":[["blend","Defines how the color output of the fragment shader is written to the attachment."],["cache","Cache the pipeline objects to disk for faster reloads."],["depth_stencil","Depth and stencil operations description."],["input_assembly","Assembling vertices into primitives."],["multisample","State of multisampling."],["raster","Stage when triangles are turned into pixels."],["shader","Stage of a graphics pipeline."],["vertex","Vertex sources definition"],["viewport","Viewports and scissor boxes."]],"struct":[["ComputePipeline","A pipeline object that describes to the Vulkan implementation how it should perform compute operations."],["GraphicsPipeline","Defines how the implementation should perform a draw operation."],["GraphicsPipelineParams","Description of a `GraphicsPipeline`."],["GraphicsPipelineParamsTess","Additional parameters if you use tessellation."]]});