1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
// Copyright (c) 2017 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or http://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.

//! The `Limits` struct provides a nicer API around `vkPhysicalDeviceLimits`.

use vk;

/// Limits of a physical device.
pub struct Limits<'a> {
    limits: &'a vk::PhysicalDeviceLimits,
}

macro_rules! limits_impl {
    ($($name:ident: $t:ty => $target:ident,)*) => (
        impl<'a> Limits<'a> {
            /// Builds the `Limits` object.
            #[inline]
            pub(crate) fn from_vk_limits(limits: &'a vk::PhysicalDeviceLimits) -> Limits<'a> {
                Limits {
                    limits
                }
            }

            $(
                #[inline]
                pub fn $name(&self) -> $t {
                    self.limits.$target
                }
            )*
        }
    )
}

limits_impl! {
    max_image_dimension_1d: u32 => maxImageDimension1D,
    max_image_dimension_2d: u32 => maxImageDimension2D,
    max_image_dimension_3d: u32 => maxImageDimension3D,
    max_image_dimension_cube: u32 => maxImageDimensionCube,
    max_image_array_layers: u32 => maxImageArrayLayers,
    max_texel_buffer_elements: u32 => maxTexelBufferElements,
    max_uniform_buffer_range: u32 => maxUniformBufferRange,
    max_storage_buffer_range: u32 => maxStorageBufferRange,
    max_push_constants_size: u32 => maxPushConstantsSize,
    max_memory_allocation_count: u32 => maxMemoryAllocationCount,
    max_sampler_allocation_count: u32 => maxSamplerAllocationCount,
    buffer_image_granularity: u64 => bufferImageGranularity,
    sparse_address_space_size: u64 => sparseAddressSpaceSize,
    max_bound_descriptor_sets: u32 => maxBoundDescriptorSets,
    max_per_stage_descriptor_samplers: u32 => maxPerStageDescriptorSamplers,
    max_per_stage_descriptor_uniform_buffers: u32 => maxPerStageDescriptorUniformBuffers,
    max_per_stage_descriptor_storage_buffers: u32 => maxPerStageDescriptorStorageBuffers,
    max_per_stage_descriptor_sampled_images: u32 => maxPerStageDescriptorSampledImages,
    max_per_stage_descriptor_storage_images: u32 => maxPerStageDescriptorStorageImages,
    max_per_stage_descriptor_input_attachments: u32 => maxPerStageDescriptorInputAttachments,
    max_per_stage_resources: u32 => maxPerStageResources,
    max_descriptor_set_samplers: u32 => maxDescriptorSetSamplers,
    max_descriptor_set_uniform_buffers: u32 => maxDescriptorSetUniformBuffers,
    max_descriptor_set_uniform_buffers_dynamic: u32 => maxDescriptorSetUniformBuffersDynamic,
    max_descriptor_set_storage_buffers: u32 => maxDescriptorSetStorageBuffers,
    max_descriptor_set_storage_buffers_dynamic: u32 => maxDescriptorSetStorageBuffersDynamic,
    max_descriptor_set_sampled_images: u32 => maxDescriptorSetSampledImages,
    max_descriptor_set_storage_images: u32 => maxDescriptorSetStorageImages,
    max_descriptor_set_input_attachments: u32 => maxDescriptorSetInputAttachments,
    max_vertex_input_attributes: u32 => maxVertexInputAttributes,
    max_vertex_input_bindings: u32 => maxVertexInputBindings,
    max_vertex_input_attribute_offset: u32 => maxVertexInputAttributeOffset,
    max_vertex_input_binding_stride: u32 => maxVertexInputBindingStride,
    max_vertex_output_components: u32 => maxVertexOutputComponents,
    max_tessellation_generation_level: u32 => maxTessellationGenerationLevel,
    max_tessellation_patch_size: u32 => maxTessellationPatchSize,
    max_tessellation_control_per_vertex_input_components: u32 => maxTessellationControlPerVertexInputComponents,
    max_tessellation_control_per_vertex_output_components: u32 => maxTessellationControlPerVertexOutputComponents,
    max_tessellation_control_per_patch_output_components: u32 => maxTessellationControlPerPatchOutputComponents,
    max_tessellation_control_total_output_components: u32 => maxTessellationControlTotalOutputComponents,
    max_tessellation_evaluation_input_components: u32 => maxTessellationEvaluationInputComponents,
    max_tessellation_evaluation_output_components: u32 => maxTessellationEvaluationOutputComponents,
    max_geometry_shader_invocations: u32 => maxGeometryShaderInvocations,
    max_geometry_input_components: u32 => maxGeometryInputComponents,
    max_geometry_output_components: u32 => maxGeometryOutputComponents,
    max_geometry_output_vertices: u32 => maxGeometryOutputVertices,
    max_geometry_total_output_components: u32 => maxGeometryTotalOutputComponents,
    max_fragment_input_components: u32 => maxFragmentInputComponents,
    max_fragment_output_attachments: u32 => maxFragmentOutputAttachments,
    max_fragment_dual_src_attachments: u32 => maxFragmentDualSrcAttachments,
    max_fragment_combined_output_resources: u32 => maxFragmentCombinedOutputResources,
    max_compute_shared_memory_size: u32 => maxComputeSharedMemorySize,
    max_compute_work_group_count: [u32; 3] => maxComputeWorkGroupCount,
    max_compute_work_group_invocations: u32 => maxComputeWorkGroupInvocations,
    max_compute_work_group_size: [u32; 3] => maxComputeWorkGroupSize,
    sub_pixel_precision_bits: u32 => subPixelPrecisionBits,
    sub_texel_precision_bits: u32 => subTexelPrecisionBits,
    mipmap_precision_bits: u32 => mipmapPrecisionBits,
    max_draw_indexed_index_value: u32 => maxDrawIndexedIndexValue,
    max_draw_indirect_count: u32 => maxDrawIndirectCount,
    max_sampler_lod_bias: f32 => maxSamplerLodBias,
    max_sampler_anisotropy: f32 => maxSamplerAnisotropy,
    max_viewports: u32 => maxViewports,
    max_viewport_dimensions: [u32; 2] => maxViewportDimensions,
    viewport_bounds_range: [f32; 2] => viewportBoundsRange,
    viewport_sub_pixel_bits: u32 => viewportSubPixelBits,
    min_memory_map_alignment: usize => minMemoryMapAlignment,
    min_texel_buffer_offset_alignment: u64 => minTexelBufferOffsetAlignment,
    min_uniform_buffer_offset_alignment: u64 => minUniformBufferOffsetAlignment,
    min_storage_buffer_offset_alignment: u64 => minStorageBufferOffsetAlignment,
    min_texel_offset: i32 => minTexelOffset,
    max_texel_offset: u32 => maxTexelOffset,
    min_texel_gather_offset: i32 => minTexelGatherOffset,
    max_texel_gather_offset: u32 => maxTexelGatherOffset,
    min_interpolation_offset: f32 => minInterpolationOffset,
    max_interpolation_offset: f32 => maxInterpolationOffset,
    sub_pixel_interpolation_offset_bits: u32 => subPixelInterpolationOffsetBits,
    max_framebuffer_width: u32 => maxFramebufferWidth,
    max_framebuffer_height: u32 => maxFramebufferHeight,
    max_framebuffer_layers: u32 => maxFramebufferLayers,
    framebuffer_color_sample_counts: u32 => framebufferColorSampleCounts,      // FIXME: SampleCountFlag
    framebuffer_depth_sample_counts: u32 => framebufferDepthSampleCounts,      // FIXME: SampleCountFlag
    framebuffer_stencil_sample_counts: u32 => framebufferStencilSampleCounts,      // FIXME: SampleCountFlag
    framebuffer_no_attachments_sample_counts: u32 => framebufferNoAttachmentsSampleCounts,      // FIXME: SampleCountFlag
    max_color_attachments: u32 => maxColorAttachments,
    sampled_image_color_sample_counts: u32 => sampledImageColorSampleCounts,        // FIXME: SampleCountFlag
    sampled_image_integer_sample_counts: u32 => sampledImageIntegerSampleCounts,        // FIXME: SampleCountFlag
    sampled_image_depth_sample_counts: u32 => sampledImageDepthSampleCounts,        // FIXME: SampleCountFlag
    sampled_image_stencil_sample_counts: u32 => sampledImageStencilSampleCounts,        // FIXME: SampleCountFlag
    storage_image_sample_counts: u32 => storageImageSampleCounts,      // FIXME: SampleCountFlag
    max_sample_mask_words: u32 => maxSampleMaskWords,
    timestamp_compute_and_graphics: u32 => timestampComputeAndGraphics,        // TODO: these are booleans
    timestamp_period: f32 => timestampPeriod,
    max_clip_distances: u32 => maxClipDistances,
    max_cull_distances: u32 => maxCullDistances,
    max_combined_clip_and_cull_distances: u32 => maxCombinedClipAndCullDistances,
    discrete_queue_priorities: u32 => discreteQueuePriorities,
    point_size_range: [f32; 2] => pointSizeRange,
    line_width_range: [f32; 2] => lineWidthRange,
    point_size_granularity: f32 => pointSizeGranularity,
    line_width_granularity: f32 => lineWidthGranularity,
    strict_lines: u32 => strictLines,        // TODO: these are booleans
    standard_sample_locations: u32 => standardSampleLocations,        // TODO: these are booleans
    optimal_buffer_copy_offset_alignment: u64 => optimalBufferCopyOffsetAlignment,
    optimal_buffer_copy_row_pitch_alignment: u64 => optimalBufferCopyRowPitchAlignment,
    non_coherent_atom_size: u64 => nonCoherentAtomSize,
}