[][src]Struct vulkano::pipeline::shader::ShaderInterfaceDefEntry

pub struct ShaderInterfaceDefEntry {
    pub location: Range<u32>,
    pub format: Format,
    pub name: Option<Cow<'static, str>>,
}

Entry of a shader interface definition.

Fields

location: Range<u32>

Range of locations covered by the element.

format: Format

Format of a each location of the element.

name: Option<Cow<'static, str>>

Name of the element, or None if the name is unknown.

Trait Implementations

impl Clone for ShaderInterfaceDefEntry[src]

impl Debug for ShaderInterfaceDefEntry[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Content for T[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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