[][src]Struct vulkano::command_buffer::DynamicState

pub struct DynamicState {
    pub line_width: Option<f32>,
    pub viewports: Option<Vec<Viewport>>,
    pub scissors: Option<Vec<Scissor>>,
    pub compare_mask: Option<DynamicStencilValue>,
    pub write_mask: Option<DynamicStencilValue>,
    pub reference: Option<DynamicStencilValue>,

The dynamic state to use for a draw command.


line_width: Option<f32>viewports: Option<Vec<Viewport>>scissors: Option<Vec<Scissor>>compare_mask: Option<DynamicStencilValue>write_mask: Option<DynamicStencilValue>reference: Option<DynamicStencilValue>


impl DynamicState[src]

Trait Implementations

impl Clone for DynamicState[src]

impl Default for DynamicState[src]

impl Debug for DynamicState[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

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    T: Clone

type Owned = T

The resulting type after obtaining ownership.

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