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// Copyright (c) 2016 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or http://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.

use std::ops::Range;

use buffer::BufferSlice;
use buffer::sys::UnsafeBuffer;
use device::DeviceOwned;
use device::Queue;
use image::ImageAccess;
use memory::Content;
use sync::AccessError;

use SafeDeref;

/// Trait for objects that represent a way for the GPU to have access to a buffer or a slice of a
/// buffer.
///
/// See also `TypedBufferAccess`.
pub unsafe trait BufferAccess: DeviceOwned {
    /// Returns the inner information about this buffer.
    fn inner(&self) -> BufferInner;

    /// Returns the size of the buffer in bytes.
    fn size(&self) -> usize;

    /// Builds a `BufferSlice` object holding the buffer by reference.
    #[inline]
    fn as_buffer_slice(&self) -> BufferSlice<Self::Content, &Self>
        where Self: Sized + TypedBufferAccess
    {
        BufferSlice::from_typed_buffer_access(self)
    }

    /// Builds a `BufferSlice` object holding part of the buffer by reference.
    ///
    /// This method can only be called for buffers whose type is known to be an array.
    ///
    /// This method can be used when you want to perform an operation on some part of the buffer
    /// and not on the whole buffer.
    ///
    /// Returns `None` if out of range.
    #[inline]
    fn slice<T>(&self, range: Range<usize>) -> Option<BufferSlice<[T], &Self>>
        where Self: Sized + TypedBufferAccess<Content = [T]>
    {
        BufferSlice::slice(self.as_buffer_slice(), range)
    }

    /// Builds a `BufferSlice` object holding the buffer by value.
    #[inline]
    fn into_buffer_slice(self) -> BufferSlice<Self::Content, Self>
        where Self: Sized + TypedBufferAccess
    {
        BufferSlice::from_typed_buffer_access(self)
    }

    /// Builds a `BufferSlice` object holding part of the buffer by reference.
    ///
    /// This method can only be called for buffers whose type is known to be an array.
    ///
    /// This method can be used when you want to perform an operation on a specific element of the
    /// buffer and not on the whole buffer.
    ///
    /// Returns `None` if out of range.
    #[inline]
    fn index<T>(&self, index: usize) -> Option<BufferSlice<[T], &Self>>
        where Self: Sized + TypedBufferAccess<Content = [T]>
    {
        self.slice(index .. (index + 1))
    }

    /// Returns true if an access to `self` potentially overlaps the same memory as an access to
    /// `other`.
    ///
    /// If this function returns `false`, this means that we are allowed to mutably access the
    /// content of `self` at the same time as the content of `other` without causing a data
    /// race.
    ///
    /// Note that the function must be transitive. In other words if `conflicts(a, b)` is true and
    /// `conflicts(b, c)` is true, then `conflicts(a, c)` must be true as well.
    fn conflicts_buffer(&self, other: &dyn BufferAccess) -> bool;

    /// Returns true if an access to `self` potentially overlaps the same memory as an access to
    /// `other`.
    ///
    /// If this function returns `false`, this means that we are allowed to mutably access the
    /// content of `self` at the same time as the content of `other` without causing a data
    /// race.
    ///
    /// Note that the function must be transitive. In other words if `conflicts(a, b)` is true and
    /// `conflicts(b, c)` is true, then `conflicts(a, c)` must be true as well.
    fn conflicts_image(&self, other: &dyn ImageAccess) -> bool;

    /// Returns a key that uniquely identifies the buffer. Two buffers or images that potentially
    /// overlap in memory must return the same key.
    ///
    /// The key is shared amongst all buffers and images, which means that you can make several
    /// different buffer objects share the same memory, or make some buffer objects share memory
    /// with images, as long as they return the same key.
    ///
    /// Since it is possible to accidentally return the same key for memory ranges that don't
    /// overlap, the `conflicts_buffer` or `conflicts_image` function should always be called to
    /// verify whether they actually overlap.
    fn conflict_key(&self) -> (u64, usize);

    /// Locks the resource for usage on the GPU. Returns an error if the lock can't be acquired.
    ///
    /// This function exists to prevent the user from causing a data race by reading and writing
    /// to the same resource at the same time.
    ///
    /// If you call this function, you should call `unlock()` once the resource is no longer in use
    /// by the GPU. The implementation is not expected to automatically perform any unlocking and
    /// can rely on the fact that `unlock()` is going to be called.
    fn try_gpu_lock(&self, exclusive_access: bool, queue: &Queue) -> Result<(), AccessError>;

    /// Locks the resource for usage on the GPU. Supposes that the resource is already locked, and
    /// simply increases the lock by one.
    ///
    /// Must only be called after `try_gpu_lock()` succeeded.
    ///
    /// If you call this function, you should call `unlock()` once the resource is no longer in use
    /// by the GPU. The implementation is not expected to automatically perform any unlocking and
    /// can rely on the fact that `unlock()` is going to be called.
    unsafe fn increase_gpu_lock(&self);

    /// Unlocks the resource previously acquired with `try_gpu_lock` or `increase_gpu_lock`.
    ///
    /// # Safety
    ///
    /// Must only be called once per previous lock.
    unsafe fn unlock(&self);
}

/// Inner information about a buffer.
#[derive(Copy, Clone, Debug)]
pub struct BufferInner<'a> {
    /// The underlying buffer object.
    pub buffer: &'a UnsafeBuffer,
    /// The offset in bytes from the start of the underlying buffer object to the start of the
    /// buffer we're describing.
    pub offset: usize,
}

unsafe impl<T> BufferAccess for T
    where T: SafeDeref,
          T::Target: BufferAccess
{
    #[inline]
    fn inner(&self) -> BufferInner {
        (**self).inner()
    }

    #[inline]
    fn size(&self) -> usize {
        (**self).size()
    }

    #[inline]
    fn conflicts_buffer(&self, other: &dyn BufferAccess) -> bool {
        (**self).conflicts_buffer(other)
    }

    #[inline]
    fn conflicts_image(&self, other: &dyn ImageAccess) -> bool {
        (**self).conflicts_image(other)
    }

    #[inline]
    fn conflict_key(&self) -> (u64, usize) {
        (**self).conflict_key()
    }

    #[inline]
    fn try_gpu_lock(&self, exclusive_access: bool, queue: &Queue) -> Result<(), AccessError> {
        (**self).try_gpu_lock(exclusive_access, queue)
    }

    #[inline]
    unsafe fn increase_gpu_lock(&self) {
        (**self).increase_gpu_lock()
    }

    #[inline]
    unsafe fn unlock(&self) {
        (**self).unlock()
    }
}

/// Extension trait for `BufferAccess`. Indicates the type of the content of the buffer.
pub unsafe trait TypedBufferAccess: BufferAccess {
    /// The type of the content.
    type Content: ?Sized;

    /// Returns the length of the buffer in number of elements.
    ///
    /// This method can only be called for buffers whose type is known to be an array.
    #[inline]
    fn len(&self) -> usize where Self::Content: Content {
        self.size() / <Self::Content as Content>::indiv_size()
    }
}

unsafe impl<T> TypedBufferAccess for T
    where T: SafeDeref,
          T::Target: TypedBufferAccess
{
    type Content = <T::Target as TypedBufferAccess>::Content;
}