pub struct Viewport {
pub origin: [f32; 2],
pub dimensions: [f32; 2],
pub depth_range: Range<f32>,
}
Expand description
State of a single viewport.
Fields
origin: [f32; 2]
Coordinates in pixels of the top-left hand corner of the viewport.
dimensions: [f32; 2]
Dimensions in pixels of the viewport.
depth_range: Range<f32>
Minimum and maximum values of the depth.
The values 0.0
to 1.0
of each vertex’s Z coordinate will be mapped to this
depth_range
before being compared to the existing depth value.
This is equivalents to glDepthRange
in OpenGL, except that OpenGL uses the Z coordinate
range from -1.0
to 1.0
instead.
Trait Implementations
impl StructuralPartialEq for Viewport
Auto Trait Implementations
impl RefUnwindSafe for Viewport
impl Send for Viewport
impl Sync for Viewport
impl Unpin for Viewport
impl UnwindSafe for Viewport
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Content for T
impl<T> Content for T
sourcefn ref_from_ptr<'a>(ptr: *mut c_void, size: usize) -> Option<*mut T>
fn ref_from_ptr<'a>(ptr: *mut c_void, size: usize) -> Option<*mut T>
Builds a pointer to this type from a raw pointer.
sourcefn is_size_suitable(size: usize) -> bool
fn is_size_suitable(size: usize) -> bool
Returns true if the size is suitable to store a type like this.
sourcefn indiv_size() -> usize
fn indiv_size() -> usize
Returns the size of an individual element.