pub struct AttachmentBlend {
    pub enabled: bool,
    pub color_op: BlendOp,
    pub color_source: BlendFactor,
    pub color_destination: BlendFactor,
    pub alpha_op: BlendOp,
    pub alpha_source: BlendFactor,
    pub alpha_destination: BlendFactor,
    pub mask_red: bool,
    pub mask_green: bool,
    pub mask_blue: bool,
    pub mask_alpha: bool,
}
Expand description

Describes how the blending system should behave for an individual attachment.

Fields

enabled: bool

If false, blending is ignored and the output is directly written to the attachment.

color_op: BlendOpcolor_source: BlendFactorcolor_destination: BlendFactoralpha_op: BlendOpalpha_source: BlendFactoralpha_destination: BlendFactormask_red: boolmask_green: boolmask_blue: boolmask_alpha: bool

Implementations

Builds an AttachmentBlend where blending is disabled.

Builds an AttachmentBlend where the output of the fragment shader is ignored and the destination is untouched.

Builds an AttachmentBlend where the output will be merged with the existing value based on the alpha of the source.

Trait Implementations

Returns a copy of the value. Read more
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Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

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