Struct vulkano::device::Device

source ·
pub struct Device { /* private fields */ }
Expand description

Represents a Vulkan context.

Implementations

Builds a new Vulkan device for the given physical device.

You must pass two things when creating a logical device:

  • A list of optional Vulkan features that must be enabled on the device. Note that if a feature is not enabled at device creation, you can’t use it later even it it’s supported by the physical device.

  • An iterator to a list of queues to create. Each element of the iterator must indicate the family whose queue belongs to and a priority between 0.0 and 1.0 to assign to it. A queue with a higher value indicates that the commands will execute faster than on a queue with a lower value. Note however that no guarantee can be made on the way the priority value is handled by the implementation.

Panic
  • Panics if one of the queue families doesn’t belong to the given device.

Waits until all work on this device has finished. You should never need to call this function, but it can be useful for debugging or benchmarking purposes.

Note: This is the Vulkan equivalent of OpenGL’s glFinish.

Safety

This function is not thread-safe. You must not submit anything to any of the queue of the device (either explicitly or implicitly, for example with a future’s destructor) while this function is waiting.

Returns the instance used to create this device.

Returns the physical device that was used to create this device.

Returns an iterator to the list of queues families that this device uses.

Note: Will return -> impl ExactSizeIterator<Item = QueueFamily> in the future.

Returns the features that are enabled in the device.

Returns the list of extensions that have been loaded.

Returns the standard memory pool used by default if you don’t provide any other pool.

Returns the standard descriptor pool used by default if you don’t provide any other pool.

Returns the standard command buffer pool used by default if you don’t provide any other pool.

Panic
  • Panics if the device and the queue family don’t belong to the same physical device.

Assigns a human-readable name to object for debugging purposes.

Panics
  • If the VK_EXT_debug_marker device extension is not loaded.
  • If object is not owned by this device.

Assigns a human-readable name to object for debugging purposes.

Panics
  • If the VK_EXT_debug_marker device extension is not loaded.
Safety

object must be a Vulkan handle owned by this device, and its type must be accurately described by ty.

Trait Implementations

Formats the value using the given formatter. Read more
Executes the destructor for this type. Read more
The type of the object.
The DebugReportObjectTypeEXT of the internal Vulkan handle.
Returns a reference to the object.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.