Struct vulkano::buffer::BufferSlice

source ·
pub struct BufferSlice<T: ?Sized, B> { /* private fields */ }
Expand description

A subpart of a buffer.

This object doesn’t correspond to any Vulkan object. It exists for API convenience.

Example

Creating a slice:

use vulkano::buffer::BufferSlice;
let _slice = BufferSlice::from(&buffer);

Selecting a slice of a buffer that contains [T]:

use vulkano::buffer::BufferSlice;
let _slice = BufferSlice::from(&buffer).slice(12 .. 14).unwrap();

Implementations

Returns the buffer that this slice belongs to.

Returns the offset of that slice within the buffer.

Returns the size of that slice in bytes.

Builds a slice that contains an element from inside the buffer.

This method builds an object that represents a slice of the buffer. No actual operation is performed.

Example

TODO

Safety

The object whose reference is passed to the closure is uninitialized. Therefore you must not access the content of the object.

You must return a reference to an element from the parameter. The closure must not panic.

Changes the T generic parameter of the BufferSlice to the desired type. This can be useful when you have a buffer with various types of data and want to create a typed slice of a region that contains a single type of data.

Example
let blob_slice: BufferSlice<[u8], Arc<ImmutableBuffer<[u8]>>> = return;
let vertex_slice: BufferSlice<[VertexImpl], Arc<ImmutableBuffer<[u8]>>> = unsafe {
    blob_slice.reinterpret::<[VertexImpl]>()
};
Safety

Correct offset and size must be ensured before using this BufferSlice on the device. See BufferSlice::slice for adjusting these properties.

Returns the number of elements in this slice.

Reduces the slice to just one element of the array.

Returns None if out of range.

Reduces the slice to just a range of the array.

Returns None if out of range.

Trait Implementations

Returns the inner information about this buffer.
Returns the size of the buffer in bytes.
Returns true if an access to self potentially overlaps the same memory as an access to other. Read more
Returns true if an access to self potentially overlaps the same memory as an access to other. Read more
Returns a key that uniquely identifies the buffer. Two buffers or images that potentially overlap in memory must return the same key. Read more
Locks the resource for usage on the GPU. Returns an error if the lock can’t be acquired. Read more
Locks the resource for usage on the GPU. Supposes that the resource is already locked, and simply increases the lock by one. Read more
Unlocks the resource previously acquired with try_gpu_lock or increase_gpu_lock. Read more
Builds a BufferSlice object holding the buffer by reference.
Builds a BufferSlice object holding part of the buffer by reference. Read more
Builds a BufferSlice object holding the buffer by value.
Builds a BufferSlice object holding part of the buffer by reference. Read more
Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Returns the device that owns Self.
Converts to this type from the input type.
The type of the content.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.