pub struct Viewport {
    pub origin: [f32; 2],
    pub dimensions: [f32; 2],
    pub depth_range: Range<f32>,
}
Expand description

State of a single viewport.

Fields

origin: [f32; 2]

Coordinates in pixels of the top-left hand corner of the viewport.

dimensions: [f32; 2]

Dimensions in pixels of the viewport.

depth_range: Range<f32>

Minimum and maximum values of the depth.

The values 0.0 to 1.0 of each vertex’s Z coordinate will be mapped to this depth_range before being compared to the existing depth value.

This is equivalents to glDepthRange in OpenGL, except that OpenGL uses the Z coordinate range from -1.0 to 1.0 instead.

Trait Implementations

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