pub enum EmptyEntryPointDummy {}
Expand description

A dummy that implements GraphicsEntryPointAbstract and EntryPointAbstract.

When a function has a signature like: fn foo<S: EntryPointAbstract>(shader: Option<S>), you can pass None::<EmptyEntryPointDummy>.

This object is meant to be a replacement to ! before it is stabilized.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the module this entry point comes from.
Returns the name of the entry point.
Returns the pipeline layout used by the shader stage.
Returns the input attributes used by the shader stage.
Returns the output attributes used by the shader stage.
Returns the type of shader.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.