Struct vulkano::buffer::device_local::DeviceLocalBuffer[][src]

pub struct DeviceLocalBuffer<T: ?Sized, A = PotentialDedicatedAllocation<StdMemoryPoolAlloc>> { /* fields omitted */ }

Buffer whose content is in device-local memory.

This buffer type is useful in order to store intermediary data. For example you execute a compute shader that writes to this buffer, then read the content of the buffer in a following compute or graphics pipeline.

The DeviceLocalBuffer will be in device-local memory, unless the device doesn't provide any device-local memory.

Methods

impl<T> DeviceLocalBuffer<T>
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Builds a new buffer. Only allowed for sized data.

impl<T> DeviceLocalBuffer<[T]>
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Builds a new buffer. Can be used for arrays.

impl<T: ?Sized> DeviceLocalBuffer<T>
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Builds a new buffer without checking the size.

Safety

You must ensure that the size that you pass is correct for T.

impl<T: ?Sized, A> DeviceLocalBuffer<T, A>
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Returns the queue families this buffer can be used on.

Trait Implementations

impl<T: Debug + ?Sized, A: Debug> Debug for DeviceLocalBuffer<T, A>
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Formats the value using the given formatter. Read more

impl<T: ?Sized, A> DeviceOwned for DeviceLocalBuffer<T, A>
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Returns the device that owns Self.

impl<T: ?Sized, A> BufferAccess for DeviceLocalBuffer<T, A> where
    T: 'static + Send + Sync
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Returns the inner information about this buffer.

Returns the size of the buffer in bytes.

Returns true if an access to self potentially overlaps the same memory as an access to other. Read more

Returns true if an access to self potentially overlaps the same memory as an access to other. Read more

Returns a key that uniquely identifies the buffer. Two buffers or images that potentially overlap in memory must return the same key. Read more

Locks the resource for usage on the GPU. Returns an error if the lock can't be acquired. Read more

Locks the resource for usage on the GPU. Supposes that the resource is already locked, and simply increases the lock by one. Read more

Unlocks the resource previously acquired with try_gpu_lock or increase_gpu_lock. Read more

Builds a BufferSlice object holding the buffer by reference.

Builds a BufferSlice object holding part of the buffer by reference. Read more

Builds a BufferSlice object holding the buffer by value.

Builds a BufferSlice object holding part of the buffer by reference. Read more

impl<T: ?Sized, A> TypedBufferAccess for DeviceLocalBuffer<T, A> where
    T: 'static + Send + Sync
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The type of the content.

Returns the length of the buffer in number of elements. Read more

Auto Trait Implementations

impl<T: ?Sized, A> Send for DeviceLocalBuffer<T, A> where
    A: Send,
    T: Send

impl<T: ?Sized, A> Sync for DeviceLocalBuffer<T, A> where
    A: Sync,
    T: Sync