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// Copyright (c) 2016 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or http://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.

use std::mem;
use std::ptr;
use std::sync::Arc;

use OomError;
use Success;
use VulkanObject;
use check_errors;
use device::Device;
use device::DeviceOwned;
use vk;

/// Used to block the GPU execution until an event on the CPU occurs.
///
/// Note that Vulkan implementations may have limits on how long a command buffer will wait for an
/// event to be signaled, in order to avoid interfering with progress of other clients of the GPU.
/// If the event isn't signaled within these limits, results are undefined and may include
/// device loss.
#[derive(Debug)]
pub struct Event {
    // The event.
    event: vk::Event,
    // The device.
    device: Arc<Device>,
    must_put_in_pool: bool,
}

impl Event {
    /// Takes an event from the vulkano-provided event pool.
    /// If the pool is empty, a new event will be allocated.
    /// Upon `drop`, the event is put back into the pool.
    ///
    /// For most applications, using the event pool should be preferred,
    /// in order to avoid creating new events every frame.
    pub fn from_pool(device: Arc<Device>) -> Result<Event, OomError> {
        let maybe_raw_event = device.event_pool().lock().unwrap().pop();
        match maybe_raw_event {
            Some(raw_event) => {
                unsafe {
                    // Make sure the event isn't signaled
                    let vk = device.pointers();
                    check_errors(vk.ResetEvent(device.internal_object(), raw_event))?;
                }
                Ok(Event {
                       event: raw_event,
                       device: device,
                       must_put_in_pool: true,
                   })
            },
            None => {
                // Pool is empty, alloc new event
                Event::alloc_impl(device, true)
            },
        }
    }

    /// Builds a new event.
    #[inline]
    pub fn alloc(device: Arc<Device>) -> Result<Event, OomError> {
        Event::alloc_impl(device, false)
    }

    fn alloc_impl(device: Arc<Device>, must_put_in_pool: bool) -> Result<Event, OomError> {
        let event = unsafe {
            // since the creation is constant, we use a `static` instead of a struct on the stack
            static mut INFOS: vk::EventCreateInfo = vk::EventCreateInfo {
                sType: vk::STRUCTURE_TYPE_EVENT_CREATE_INFO,
                pNext: 0 as *const _, //ptr::null(),
                flags: 0, // reserved
            };

            let mut output = mem::uninitialized();
            let vk = device.pointers();
            check_errors(vk.CreateEvent(device.internal_object(),
                                        &INFOS,
                                        ptr::null(),
                                        &mut output))?;
            output
        };

        Ok(Event {
               device: device,
               event: event,
               must_put_in_pool: must_put_in_pool,
           })
    }

    /// Returns true if the event is signaled.
    #[inline]
    pub fn signaled(&self) -> Result<bool, OomError> {
        unsafe {
            let vk = self.device.pointers();
            let result = check_errors(vk.GetEventStatus(self.device.internal_object(),
                                                        self.event))?;
            match result {
                Success::EventSet => Ok(true),
                Success::EventReset => Ok(false),
                _ => unreachable!(),
            }
        }
    }

    /// See the docs of set().
    #[inline]
    pub fn set_raw(&mut self) -> Result<(), OomError> {
        unsafe {
            let vk = self.device.pointers();
            check_errors(vk.SetEvent(self.device.internal_object(), self.event))?;
            Ok(())
        }
    }

    /// Changes the `Event` to the signaled state.
    ///
    /// If a command buffer is waiting on this event, it is then unblocked.
    ///
    /// # Panic
    ///
    /// - Panics if the device or host ran out of memory.
    ///
    #[inline]
    pub fn set(&mut self) {
        self.set_raw().unwrap();
    }

    /// See the docs of reset().
    #[inline]
    pub fn reset_raw(&mut self) -> Result<(), OomError> {
        unsafe {
            let vk = self.device.pointers();
            check_errors(vk.ResetEvent(self.device.internal_object(), self.event))?;
            Ok(())
        }
    }

    /// Changes the `Event` to the unsignaled state.
    ///
    /// # Panic
    ///
    /// - Panics if the device or host ran out of memory.
    ///
    #[inline]
    pub fn reset(&mut self) {
        self.reset_raw().unwrap();
    }
}

unsafe impl DeviceOwned for Event {
    #[inline]
    fn device(&self) -> &Arc<Device> {
        &self.device
    }
}

unsafe impl VulkanObject for Event {
    type Object = vk::Event;

    const TYPE: vk::DebugReportObjectTypeEXT = vk::DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT;

    #[inline]
    fn internal_object(&self) -> vk::Event {
        self.event
    }
}

impl Drop for Event {
    #[inline]
    fn drop(&mut self) {
        unsafe {
            if self.must_put_in_pool {
                let raw_event = self.event;
                self.device.event_pool().lock().unwrap().push(raw_event);
            } else {
                let vk = self.device.pointers();
                vk.DestroyEvent(self.device.internal_object(), self.event, ptr::null());
            }
        }
    }
}

#[cfg(test)]
mod tests {
    use VulkanObject;
    use sync::Event;

    #[test]
    fn event_create() {
        let (device, _) = gfx_dev_and_queue!();
        let event = Event::alloc(device).unwrap();
        assert!(!event.signaled().unwrap());
    }

    #[test]
    fn event_set() {
        let (device, _) = gfx_dev_and_queue!();
        let mut event = Event::alloc(device).unwrap();
        assert!(!event.signaled().unwrap());

        event.set();
        assert!(event.signaled().unwrap());
    }

    #[test]
    fn event_reset() {
        let (device, _) = gfx_dev_and_queue!();

        let mut event = Event::alloc(device).unwrap();
        event.set();
        assert!(event.signaled().unwrap());

        event.reset();
        assert!(!event.signaled().unwrap());
    }

    #[test]
    fn event_pool() {
        let (device, _) = gfx_dev_and_queue!();

        assert_eq!(device.event_pool().lock().unwrap().len(), 0);
        let event1_internal_obj = {
            let event = Event::from_pool(device.clone()).unwrap();
            assert_eq!(device.event_pool().lock().unwrap().len(), 0);
            event.internal_object()
        };

        assert_eq!(device.event_pool().lock().unwrap().len(), 1);
        let event2 = Event::from_pool(device.clone()).unwrap();
        assert_eq!(device.event_pool().lock().unwrap().len(), 0);
        assert_eq!(event2.internal_object(), event1_internal_obj);
    }
}