Struct vulkanalia::vk::PhysicalDeviceFragmentShaderInterlockFeaturesEXT [−][src]
Fields
s_type: StructureType
next: *mut c_void
fragment_shader_sample_interlock: u32
fragment_shader_pixel_interlock: u32
fragment_shader_shading_rate_interlock: u32
Trait Implementations
impl Cast for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
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type Target = PhysicalDeviceFragmentShaderInterlockFeaturesEXT
The other type this type type can be used interchangeably with in FFI.
fn into(self) -> Self::Target
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fn as_ref(&self) -> &Self::Target
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fn as_mut(&mut self) -> &mut Self::Target
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impl Clone for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
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pub fn clone(&self) -> PhysicalDeviceFragmentShaderInterlockFeaturesEXT
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
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impl Debug for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
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impl Default for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
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impl Eq for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
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impl ExtendsDeviceCreateInfo for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
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impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
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impl HasBuilder<'static> for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
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type Builder = PhysicalDeviceFragmentShaderInterlockFeaturesEXTBuilder
The associated builder for this type.
fn builder() -> Self::Builder
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impl Hash for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
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pub fn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
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__H: Hasher,
pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<PhysicalDeviceFragmentShaderInterlockFeaturesEXT> for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
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pub fn eq(
&self,
other: &PhysicalDeviceFragmentShaderInterlockFeaturesEXT
) -> bool
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&self,
other: &PhysicalDeviceFragmentShaderInterlockFeaturesEXT
) -> bool
pub fn ne(
&self,
other: &PhysicalDeviceFragmentShaderInterlockFeaturesEXT
) -> bool
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&self,
other: &PhysicalDeviceFragmentShaderInterlockFeaturesEXT
) -> bool
impl StructuralEq for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
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impl StructuralPartialEq for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
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Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl !Send for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl !Sync for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl Unpin for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl UnwindSafe for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,