Type Alias vulkanalia::vk::PhysicalDeviceShaderDrawParameterFeatures
source · pub type PhysicalDeviceShaderDrawParameterFeatures = PhysicalDeviceShaderDrawParametersFeatures;
Expand description
Aliased Type§
struct PhysicalDeviceShaderDrawParameterFeatures {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_draw_parameters: u32,
}
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_draw_parameters: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderDrawParametersFeatures
impl Cast for PhysicalDeviceShaderDrawParametersFeatures
§type Target = PhysicalDeviceShaderDrawParametersFeatures
type Target = PhysicalDeviceShaderDrawParametersFeatures
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderDrawParametersFeatures
impl Clone for PhysicalDeviceShaderDrawParametersFeatures
source§fn clone(&self) -> PhysicalDeviceShaderDrawParametersFeatures
fn clone(&self) -> PhysicalDeviceShaderDrawParametersFeatures
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderDrawParametersFeatures
impl Default for PhysicalDeviceShaderDrawParametersFeatures
source§fn default() -> PhysicalDeviceShaderDrawParametersFeatures
fn default() -> PhysicalDeviceShaderDrawParametersFeatures
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderDrawParametersFeatures
impl HasBuilder<'static> for PhysicalDeviceShaderDrawParametersFeatures
source§impl InputChainStruct for PhysicalDeviceShaderDrawParametersFeatures
impl InputChainStruct for PhysicalDeviceShaderDrawParametersFeatures
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq<PhysicalDeviceShaderDrawParametersFeatures> for PhysicalDeviceShaderDrawParametersFeatures
impl PartialEq<PhysicalDeviceShaderDrawParametersFeatures> for PhysicalDeviceShaderDrawParametersFeatures
source§fn eq(&self, other: &PhysicalDeviceShaderDrawParametersFeatures) -> bool
fn eq(&self, other: &PhysicalDeviceShaderDrawParametersFeatures) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.