pub type PhysicalDeviceShaderDrawParameterFeatures = PhysicalDeviceShaderDrawParametersFeatures;
Expand description

Aliased Type§

struct PhysicalDeviceShaderDrawParameterFeatures {
    pub s_type: StructureType,
    pub next: *mut c_void,
    pub shader_draw_parameters: u32,
}

Fields§

§s_type: StructureType§next: *mut c_void§shader_draw_parameters: u32

Trait Implementations§

source§

impl Cast for PhysicalDeviceShaderDrawParametersFeatures

§

type Target = PhysicalDeviceShaderDrawParametersFeatures

The other type this type can be used interchangeably with in FFI.
source§

fn into(self) -> Self::Target

Converts this value into a value of the other type.
source§

fn as_ref(&self) -> &Self::Target

Converts this reference into a reference to the other type.
source§

fn as_mut(&mut self) -> &mut Self::Target

Converts this mutable reference into a mutable reference to the other type.
source§

impl Clone for PhysicalDeviceShaderDrawParametersFeatures

source§

fn clone(&self) -> PhysicalDeviceShaderDrawParametersFeatures

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for PhysicalDeviceShaderDrawParametersFeatures

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl Default for PhysicalDeviceShaderDrawParametersFeatures

source§

fn default() -> PhysicalDeviceShaderDrawParametersFeatures

Returns the “default value” for a type. Read more
source§

impl HasBuilder<'static> for PhysicalDeviceShaderDrawParametersFeatures

§

type Builder = PhysicalDeviceShaderDrawParametersFeaturesBuilder

The associated builder for this type.
source§

fn builder() -> Self::Builder

Constructs an instance of the associated builder for this type.
source§

impl Hash for PhysicalDeviceShaderDrawParametersFeatures

source§

fn hash<__H>(&self, state: &mut __H)where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
source§

impl InputChainStruct for PhysicalDeviceShaderDrawParametersFeatures

source§

const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES

The structure type for this struct type.
source§

fn s_type(&self) -> StructureType

The structure type for this struct.
source§

fn next(&self) -> *const c_void

The next struct in the pointer chain for this struct.
source§

impl OutputChainStruct for PhysicalDeviceShaderDrawParametersFeatures

source§

fn next_mut(&self) -> *mut c_void

The next struct in the pointer chain for this struct.
source§

impl PartialEq<PhysicalDeviceShaderDrawParametersFeatures> for PhysicalDeviceShaderDrawParametersFeatures

source§

fn eq(&self, other: &PhysicalDeviceShaderDrawParametersFeatures) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Copy for PhysicalDeviceShaderDrawParametersFeatures

source§

impl Eq for PhysicalDeviceShaderDrawParametersFeatures

source§

impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderDrawParametersFeatures

source§

impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderDrawParametersFeatures

source§

impl StructuralEq for PhysicalDeviceShaderDrawParametersFeatures

source§

impl StructuralPartialEq for PhysicalDeviceShaderDrawParametersFeatures