[−][src]Struct vulkanalia::vk::PhysicalDeviceFeatures
Fields
robust_buffer_access: u32
full_draw_index_uint32: u32
image_cube_array: u32
independent_blend: u32
geometry_shader: u32
tessellation_shader: u32
sample_rate_shading: u32
dual_src_blend: u32
logic_op: u32
multi_draw_indirect: u32
draw_indirect_first_instance: u32
depth_clamp: u32
depth_bias_clamp: u32
fill_mode_non_solid: u32
depth_bounds: u32
wide_lines: u32
large_points: u32
alpha_to_one: u32
multi_viewport: u32
sampler_anisotropy: u32
texture_compression_etc2: u32
texture_compression_astc_ldr: u32
texture_compression_bc: u32
occlusion_query_precise: u32
pipeline_statistics_query: u32
vertex_pipeline_stores_and_atomics: u32
fragment_stores_and_atomics: u32
shader_tessellation_and_geometry_point_size: u32
shader_image_gather_extended: u32
shader_storage_image_extended_formats: u32
shader_storage_image_multisample: u32
shader_storage_image_read_without_format: u32
shader_storage_image_write_without_format: u32
shader_uniform_buffer_array_dynamic_indexing: u32
shader_sampled_image_array_dynamic_indexing: u32
shader_storage_buffer_array_dynamic_indexing: u32
shader_storage_image_array_dynamic_indexing: u32
shader_clip_distance: u32
shader_cull_distance: u32
shader_float64: u32
shader_int64: u32
shader_int16: u32
shader_resource_residency: u32
shader_resource_min_lod: u32
sparse_binding: u32
sparse_residency_buffer: u32
sparse_residency_image_2d: u32
sparse_residency_image_3d: u32
sparse_residency2_samples: u32
sparse_residency4_samples: u32
sparse_residency8_samples: u32
sparse_residency16_samples: u32
sparse_residency_aliased: u32
variable_multisample_rate: u32
inherited_queries: u32
Trait Implementations
impl Cast for PhysicalDeviceFeatures
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type Target = PhysicalDeviceFeatures
The other type this type type can be used interchangeably with in FFI.
fn into(self) -> Self::Target
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fn as_ref(&self) -> &Self::Target
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fn as_mut(&mut self) -> &mut Self::Target
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impl Clone for PhysicalDeviceFeatures
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fn clone(&self) -> PhysicalDeviceFeatures
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for PhysicalDeviceFeatures
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impl Debug for PhysicalDeviceFeatures
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impl Default for PhysicalDeviceFeatures
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fn default() -> PhysicalDeviceFeatures
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impl Eq for PhysicalDeviceFeatures
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impl HasBuilder<'static> for PhysicalDeviceFeatures
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type Builder = PhysicalDeviceFeaturesBuilder
The associated builder for this type.
fn builder() -> Self::Builder
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impl Hash for PhysicalDeviceFeatures
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fn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
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__H: Hasher,
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<PhysicalDeviceFeatures> for PhysicalDeviceFeatures
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fn eq(&self, other: &PhysicalDeviceFeatures) -> bool
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fn ne(&self, other: &PhysicalDeviceFeatures) -> bool
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impl StructuralEq for PhysicalDeviceFeatures
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impl StructuralPartialEq for PhysicalDeviceFeatures
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Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceFeatures
impl Send for PhysicalDeviceFeatures
impl Sync for PhysicalDeviceFeatures
impl Unpin for PhysicalDeviceFeatures
impl UnwindSafe for PhysicalDeviceFeatures
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,