Constant vulkan_bindings::SHADER_STAGE_CLOSEST_HIT_BIT_NV
source · pub const SHADER_STAGE_CLOSEST_HIT_BIT_NV: u32 = SHADER_STAGE_CLOSEST_HIT_BIT_KHR; // 1_024u32
pub const SHADER_STAGE_CLOSEST_HIT_BIT_NV: u32 = SHADER_STAGE_CLOSEST_HIT_BIT_KHR; // 1_024u32