Constant vulkan_bindings::RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV [−][src]
pub const RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV: i32 = RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR; // 1i32