Constant vulkan_bindings::RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV[][src]

pub const RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV: i32 = RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR; // 2i32