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McpClient

Struct McpClient 

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pub struct McpClient { /* private fields */ }

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impl McpClient

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pub fn new(config: McpClientConfig) -> Self

Create a new MCP client from the configuration.

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pub fn set_elicitation_handler( &mut self, handler: Arc<dyn McpElicitationHandler>, )

Register a handler used to satisfy elicitation requests from providers.

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pub async fn initialize(&mut self) -> Result<()>

Establish connections to all configured providers and complete the MCP handshake.

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pub async fn execute_tool_with_validation( &self, tool_name: &str, args: Value, ) -> Result<Value>

Execute a tool call after validating arguments.

Public-facing version that takes ownership of args for compatibility with existing callers. Delegates to the reference-taking implementation to avoid unnecessary cloning when the caller already has a reference.

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pub fn update_allowlist(&self, allowlist: McpAllowListConfig)

Refresh the internal allow list at runtime.

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pub fn current_allowlist(&self) -> McpAllowListConfig

Current allow list snapshot.

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pub fn provider_for_tool(&self, tool_name: &str) -> Option<String>

Return the provider name serving the given tool if previously cached.

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pub fn provider_for_resource(&self, uri: &str) -> Option<String>

Return the provider responsible for the given resource URI if known.

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pub fn provider_for_prompt(&self, prompt_name: &str) -> Option<String>

Return the provider that exposes the given prompt if known.

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pub async fn execute_tool(&self, tool_name: &str, args: Value) -> Result<Value>

Execute a tool call on the appropriate provider.

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pub async fn list_tools(&self) -> Result<Vec<McpToolInfo>>

List all tools from all active providers.

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pub async fn list_resources(&self) -> Result<Vec<McpResourceInfo>>

List all resources exposed by connected MCP providers.

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pub async fn refresh_resources(&self) -> Result<Vec<McpResourceInfo>>

Force refresh and list resources from providers.

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pub async fn list_prompts(&self) -> Result<Vec<McpPromptInfo>>

List all prompts advertised by connected MCP providers.

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pub async fn refresh_prompts(&self) -> Result<Vec<McpPromptInfo>>

Force refresh and list prompts from providers.

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pub async fn read_resource(&self, uri: &str) -> Result<McpResourceData>

Read a single resource from its originating provider.

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pub async fn get_prompt( &self, prompt_name: &str, arguments: Option<HashMap<String, String>>, ) -> Result<McpPromptDetail>

Retrieve a rendered prompt from its originating provider.

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pub async fn shutdown(&self) -> Result<()>

Shutdown all active provider connections.

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pub fn get_status(&self) -> McpClientStatus

Current status snapshot for UI/debugging purposes.

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pub fn list_servers(&self) -> Vec<Value>

Return configured MCP servers and their current connection state.

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pub fn allow_model_lifecycle_control(&self) -> bool

Return whether model-callable lifecycle tools are enabled by config.

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pub async fn connect_server(&self, server_name: &str) -> Result<()>

Connect one configured MCP server by name.

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pub async fn disconnect_server(&self, server_name: &str) -> Result<()>

Disconnect one active MCP server by name.

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pub async fn sync_tools_to_files( &self, workspace_root: &Path, ) -> Result<(PathBuf, usize)>

Sync MCP tool descriptions to files for dynamic context discovery

This implements Cursor-style dynamic context discovery:

  • Tool descriptions are written to .vtcode/mcp/tools/{provider}/{tool}.md
  • Status is written to .vtcode/mcp/status.json
  • Agents can discover tools via grep/read_file without loading all schemas

Returns the paths to written files (index path, tool count)

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impl McpToolExecutor for McpClient

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fn execute_mcp_tool<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, tool_name: &'life1 str, args: &'life2 Value, ) -> Pin<Box<dyn Future<Output = Result<Value>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

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fn list_mcp_tools<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = Result<Vec<McpToolInfo>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

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fn has_mcp_tool<'life0, 'life1, 'async_trait>( &'life0 self, tool_name: &'life1 str, ) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

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fn get_status(&self) -> McpClientStatus

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impl<T> Any for T
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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Apply a runtime-determined style
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