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AnsiRenderer

Struct AnsiRenderer 

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pub struct AnsiRenderer { /* private fields */ }
Expand description

Renderer with deferred output buffering

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impl AnsiRenderer

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pub fn stdout() -> Self

Create a new renderer for stdout

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pub fn with_inline_ui( handle: InlineHandle, highlight_config: SyntaxHighlightingConfig, ) -> Self

Create a renderer that forwards output to the inline UI session handle

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pub fn set_highlight_config(&mut self, config: SyntaxHighlightingConfig)

Override the syntax highlighting configuration.

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pub fn was_previous_line_empty(&self) -> bool

Check if the last line rendered was empty

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pub fn supports_streaming_markdown(&self) -> bool

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pub fn prefers_untruncated_output(&self) -> bool

Determine whether the renderer is connected to the inline UI.

Inline rendering uses the terminal session scrollback, so tool output should avoid truncation that would otherwise be applied in compact CLI mode.

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pub fn supports_inline_ui(&self) -> bool

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pub fn set_reasoning_visible(&mut self, visible: bool)

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pub fn reasoning_visible(&self) -> bool

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pub fn set_screen_reader_mode(&mut self, enabled: bool)

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pub fn set_show_diagnostics_in_transcript(&mut self, enabled: bool)

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pub fn set_table_max_width(&mut self, max_width: Option<usize>)

Set the maximum width for markdown tables. When set, tables wider than this will have their columns proportionally scaled and cell text wrapped.

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pub fn capabilities(&self) -> &AnsiCapabilities

Get the terminal’s detected ANSI capabilities

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pub fn should_use_unicode_formatting(&self) -> bool

Check if unicode should be used for formatting (tables, boxes, etc.)

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pub fn supports_256_colors(&self) -> bool

Check if 256-color output is supported

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pub fn supports_true_color(&self) -> bool

Check if true color (24-bit) output is supported

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pub fn should_use_unicode(&self) -> bool

Check if should use unicode characters based on terminal capabilities

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pub fn show_list_modal( &mut self, title: &str, lines: Vec<String>, items: Vec<InlineListItem>, selected: Option<InlineListSelection>, search: Option<InlineListSearchConfig>, )

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pub fn show_secure_prompt_modal( &mut self, title: &str, lines: Vec<String>, prompt_label: String, )

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pub fn close_modal(&mut self)

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pub fn clear_screen(&mut self)

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pub fn push(&mut self, text: &str)

Push text into the buffer

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pub fn flush(&mut self, style: MessageStyle) -> Result<()>

Flush the buffer with the given style

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pub fn line(&mut self, style: MessageStyle, text: &str) -> Result<()>

Convenience for writing a single line

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pub fn pty_continuation_line(&mut self, text: &str) -> Result<()>

Write a continuation line that joins an existing Pty block.

Sends the text as InlineMessageKind::Pty through write_multiline_with_transcript so the TUI reflow renders it with the same 2-space block prefix and styling as the PTY output.

Write a URL as a full, clickable line using OSC 8 hyperlinks.

The URL is rendered on its own line so that terminal emulators can detect and activate it for click-to-open behaviour.

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pub fn append_paste_placeholder( &mut self, message: &str, line_count: usize, ) -> Result<()>

Append a large pasted user message as a placeholder in inline UI.

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pub fn inline_with_style( &mut self, style: MessageStyle, text: &str, ) -> Result<()>

Write styled text without a trailing newline

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pub fn line_with_style(&mut self, style: Style, text: &str) -> Result<()>

Write a line with an explicit style

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pub fn line_with_override_style( &mut self, fallback: MessageStyle, style: Style, text: &str, ) -> Result<()>

Write a line with a custom style while preserving the logical message kind.

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pub fn line_if_not_empty(&mut self, style: MessageStyle) -> Result<()>

Write an empty line only if the previous line was not empty

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pub fn raw_line(&mut self, text: &str) -> Result<()>

Write a raw line without styling

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pub fn render_markdown_output( &mut self, style: MessageStyle, text: &str, ) -> Result<()>

Render markdown content with proper syntax highlighting and indentation normalization. Use this for tool output that contains markdown code blocks.

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pub fn render_token_delta(&mut self, delta: &str) -> Result<()>

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pub fn render_reasoning_delta(&mut self, delta: &str) -> Result<()>

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pub fn stream_markdown_response( &mut self, text: &str, previous_line_count: usize, ) -> Result<usize>

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pub fn render_reasoning_stream( &mut self, lines: &[String], previous_line_count: &mut usize, ) -> Result<()>

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> Downcast for T
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fn into_any(self: Box<T>) -> Box<dyn Any>

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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

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fn into(self) -> U

Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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