pub trait AcpPermissionPrompter {
// Required methods
fn permission_options(
&self,
tool: SupportedTool,
args: Option<&Value>,
) -> Vec<PermissionOption>;
fn request_tool_permission<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
client: &'life1 dyn Client,
session_id: &'life2 SessionId,
call: &'life3 ToolCall,
tool: SupportedTool,
args: &'life4 Value,
) -> Pin<Box<dyn Future<Output = Result<Option<ToolExecutionReport>, AcpError>> + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait;
fn request_named_tool_permission<'life0, 'life1, 'life2, 'life3, 'life4, 'life5, 'async_trait>(
&'life0 self,
client: &'life1 dyn Client,
session_id: &'life2 SessionId,
call: &'life3 ToolCall,
tool: PermissionToolContext<'life4>,
args: &'life5 Value,
) -> Pin<Box<dyn Future<Output = Result<Option<ToolExecutionReport>, AcpError>> + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait,
'life5: 'async_trait;
}Required Methods§
fn permission_options( &self, tool: SupportedTool, args: Option<&Value>, ) -> Vec<PermissionOption>
fn request_tool_permission<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
client: &'life1 dyn Client,
session_id: &'life2 SessionId,
call: &'life3 ToolCall,
tool: SupportedTool,
args: &'life4 Value,
) -> Pin<Box<dyn Future<Output = Result<Option<ToolExecutionReport>, AcpError>> + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait,
fn request_named_tool_permission<'life0, 'life1, 'life2, 'life3, 'life4, 'life5, 'async_trait>(
&'life0 self,
client: &'life1 dyn Client,
session_id: &'life2 SessionId,
call: &'life3 ToolCall,
tool: PermissionToolContext<'life4>,
args: &'life5 Value,
) -> Pin<Box<dyn Future<Output = Result<Option<ToolExecutionReport>, AcpError>> + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait,
'life5: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".