pub struct ImplicitSurfaceSet3 {
pub surface_data: Surface3Data,
/* private fields */
}Expand description
§3-D implicit surface set.
This class represents 3-D implicit surface set which extends ImplicitSurface3 by overriding implicit surface-related quries. This is class can hold a collection of other implicit surface instances.
Fields§
§surface_data: Surface3Datadata from surface3
Implementations§
Source§impl ImplicitSurfaceSet3
impl ImplicitSurfaceSet3
Sourcepub fn new_default() -> ImplicitSurfaceSet3
pub fn new_default() -> ImplicitSurfaceSet3
Constructs an empty implicit surface set.
Sourcepub fn new(
surfaces: Vec<ImplicitSurface3Ptr>,
transform: Option<Transform3>,
is_normal_flipped: Option<bool>,
) -> ImplicitSurfaceSet3
pub fn new( surfaces: Vec<ImplicitSurface3Ptr>, transform: Option<Transform3>, is_normal_flipped: Option<bool>, ) -> ImplicitSurfaceSet3
Constructs an implicit surface set using list of other surfaces.
Sourcepub fn new_explicit(
surfaces: Vec<Surface3Ptr>,
transform: Option<Transform3>,
is_normal_flipped: Option<bool>,
) -> ImplicitSurfaceSet3
pub fn new_explicit( surfaces: Vec<Surface3Ptr>, transform: Option<Transform3>, is_normal_flipped: Option<bool>, ) -> ImplicitSurfaceSet3
Constructs an implicit surface set using list of other surfaces.
Sourcepub fn number_of_surfaces(&self) -> usize
pub fn number_of_surfaces(&self) -> usize
Returns the number of implicit surfaces.
Sourcepub fn surface_at(&self, i: usize) -> ImplicitSurface3Ptr
pub fn surface_at(&self, i: usize) -> ImplicitSurface3Ptr
Returns the i-th implicit surface.
Sourcepub fn add_explicit_surface(&mut self, surface: Surface3Ptr)
pub fn add_explicit_surface(&mut self, surface: Surface3Ptr)
Adds an explicit surface instance.
Sourcepub fn add_surface(&mut self, surface: ImplicitSurface3Ptr)
pub fn add_surface(&mut self, surface: ImplicitSurface3Ptr)
Adds an implicit surface instance.
Trait Implementations§
Source§impl ImplicitSurface3 for ImplicitSurfaceSet3
impl ImplicitSurface3 for ImplicitSurfaceSet3
Source§fn signed_distance_local(&self, other_point: &Vector3D) -> f64
fn signed_distance_local(&self, other_point: &Vector3D) -> f64
Returns signed distance from the given point \p otherPoint in local space.
fn is_inside_local(&self, other_point: &Vector3D) -> bool
Source§fn signed_distance(&self, other_point: &Vector3D) -> f64
fn signed_distance(&self, other_point: &Vector3D) -> f64
Returns signed distance from the given point \p otherPoint.
fn closest_distance_local(&self, other_point: &Vector3D) -> f64
Source§impl Surface3 for ImplicitSurfaceSet3
impl Surface3 for ImplicitSurfaceSet3
Source§fn closest_point_local(&self, other_point: &Vector3D) -> Vector3D
fn closest_point_local(&self, other_point: &Vector3D) -> Vector3D
Returns the closest point from the given point \p other_point to the
surface in local frame.
Source§fn bounding_box_local(&self) -> BoundingBox3D
fn bounding_box_local(&self) -> BoundingBox3D
Returns the bounding box of this surface object in local frame.
Source§fn closest_intersection_local(&self, ray: &Ray3D) -> SurfaceRayIntersection3
fn closest_intersection_local(&self, ray: &Ray3D) -> SurfaceRayIntersection3
Returns the closest intersection point for given \p ray in local frame.
Source§fn closest_normal_local(&self, other_point: &Vector3D) -> Vector3D
fn closest_normal_local(&self, other_point: &Vector3D) -> Vector3D
Returns the normal to the closest point on the surface from the given
point \p other_point in local frame.
Source§fn intersects_local(&self, ray: &Ray3D) -> bool
fn intersects_local(&self, ray: &Ray3D) -> bool
Returns true if the given \p ray intersects with this surface object
in local frame.
Source§fn closest_distance_local(&self, other_point: &Vector3D) -> f64
fn closest_distance_local(&self, other_point: &Vector3D) -> f64
Returns the closest distance from the given point \p otherPoint to the
point on the surface in local frame.
Source§fn update_query_engine(&self)
fn update_query_engine(&self)
Updates internal spatial query engine.
Source§fn is_bounded(&self) -> bool
fn is_bounded(&self) -> bool
Returns true if bounding box can be defined.
Source§fn is_valid_geometry(&self) -> bool
fn is_valid_geometry(&self) -> bool
Returns true if the surface is a valid geometry.
fn view(&self) -> &Surface3Data
Source§fn is_inside_local(&self, other_point_local: &Vector3D) -> bool
fn is_inside_local(&self, other_point_local: &Vector3D) -> bool
Returns true if \p otherPoint is inside by given \p depth the volume
defined by the surface in local frame.
Source§fn closest_point(&self, other_point: &Vector3D) -> Vector3D
fn closest_point(&self, other_point: &Vector3D) -> Vector3D
Returns the closest point from the given point \p other_point to the surface.
Source§fn bounding_box(&self) -> BoundingBox3D
fn bounding_box(&self) -> BoundingBox3D
Returns the bounding box of this surface object.
Source§fn intersects(&self, ray: &Ray3D) -> bool
fn intersects(&self, ray: &Ray3D) -> bool
Returns true if the given \p ray intersects with this surface object.
Source§fn closest_distance(&self, other_point: &Vector3D) -> f64
fn closest_distance(&self, other_point: &Vector3D) -> f64
Returns the closest distance from the given point \p other_point to the
point on the surface.
Source§fn closest_intersection(&self, ray: &Ray3D) -> SurfaceRayIntersection3
fn closest_intersection(&self, ray: &Ray3D) -> SurfaceRayIntersection3
Returns the closest intersection point for given \p ray.
Source§fn closest_normal(&self, other_point: &Vector3D) -> Vector3D
fn closest_normal(&self, other_point: &Vector3D) -> Vector3D
Returns the normal to the closest point on the surface from the given
point \p other_point.
Auto Trait Implementations§
impl !Freeze for ImplicitSurfaceSet3
impl RefUnwindSafe for ImplicitSurfaceSet3
impl !Send for ImplicitSurfaceSet3
impl !Sync for ImplicitSurfaceSet3
impl Unpin for ImplicitSurfaceSet3
impl UnwindSafe for ImplicitSurfaceSet3
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more