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use rand::{Rand, Rng, random};
use std::ops::{Sub, Mul, Add};
use std::fmt;
use ordered_float::OrderedFloat;
use std::cmp::Ordering;
#[derive(Clone, Copy, PartialEq, Eq)]
pub struct Point {
pub x: OrderedFloat<f64>,
pub y: OrderedFloat<f64>
}
impl Point {
pub fn new(x: f64, y: f64) -> Self {
Point {x: OrderedFloat::<f64>(x), y: OrderedFloat::<f64>(y)}
}
pub fn x(&self) -> f64 {
self.x.into_inner()
}
pub fn y(&self) -> f64 {
self.y.into_inner()
}
}
impl fmt::Debug for Point {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "({0:.1}, {1:.1})", self.x(), self.y())
}
}
#[allow(unused_variables)]
impl Rand for Point {
fn rand<R: Rng>(rng: &mut R) -> Point {
Point::new(random::<f64>(), random::<f64>())
}
}
impl Mul<f64> for Point {
type Output = Point;
fn mul(self, _rhs: f64) -> Point {
Point::new(self.x.into_inner() * _rhs, self.y.into_inner() * _rhs)
}
}
impl Sub<Point> for Point {
type Output = Point;
fn sub(self, _rhs: Point) -> Point {
Point::new(self.x() - _rhs.x(), self.y() - _rhs.y())
}
}
impl Add<Point> for Point {
type Output = Point;
fn add(self, _rhs: Point) -> Point {
Point::new(self.x() + _rhs.x(), self.y() + _rhs.y())
}
}
impl Point {
pub fn cross(self, rhs: Point) -> f64 {
self.x() * rhs.y() - self.y() * rhs.x()
}
pub fn dot(self, rhs: Point) -> f64 {
self.x() * rhs.x() + self.y() * rhs.y()
}
}
impl PartialOrd for Point {
fn partial_cmp(&self, other: &Point) -> Option<Ordering> {
Some(self.cmp(other))
}
}
impl Ord for Point {
fn cmp(&self, other: &Point) -> Ordering {
if self.y > other.y { return Ordering::Greater; }
else if self.y == other.y {
if self.x < other.x { return Ordering::Greater; }
else if self.x == other.x { return Ordering::Equal; }
else { return Ordering::Less; }
} else { return Ordering::Less; }
}
}