Struct voodoo::GraphicsPipelineCreateInfo
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#[repr(C)]pub struct GraphicsPipelineCreateInfo<'s> { /* fields omitted */ }
A VkGraphicsPipelineCreateInfo
.
Methods
impl<'s> GraphicsPipelineCreateInfo<'s>
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fn builder<'b>() -> GraphicsPipelineCreateInfoBuilder<'b>
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unsafe fn from_raw(
raw: VkGraphicsPipelineCreateInfo
) -> GraphicsPipelineCreateInfo<'s>
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raw: VkGraphicsPipelineCreateInfo
) -> GraphicsPipelineCreateInfo<'s>
fn next<'a>(&'a self) -> *const c_void
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fn flags<'a>(&'a self) -> PipelineCreateFlags
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fn stages<'a>(&'a self) -> &'a [PipelineShaderStageCreateInfo]
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fn vertex_input_state<'a>(&'a self) -> &'a PipelineVertexInputStateCreateInfo
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fn input_assembly_state<'a>(
&'a self
) -> &'a PipelineInputAssemblyStateCreateInfo
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&'a self
) -> &'a PipelineInputAssemblyStateCreateInfo
fn tessellation_state<'a>(&'a self) -> &'a PipelineTessellationStateCreateInfo
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fn viewport_state<'a>(&'a self) -> &'a PipelineViewportStateCreateInfo
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fn rasterization_state<'a>(&'a self) -> &'a PipelineRasterizationStateCreateInfo
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fn multisample_state<'a>(&'a self) -> &'a PipelineMultisampleStateCreateInfo
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fn depth_stencil_state<'a>(&'a self) -> &'a PipelineDepthStencilStateCreateInfo
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fn color_blend_state<'a>(&'a self) -> &'a PipelineColorBlendStateCreateInfo
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fn dynamic_state<'a>(&'a self) -> &'a PipelineDynamicStateCreateInfo
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fn layout<'a>(&'a self) -> VkPipelineLayout
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fn render_pass<'a>(&'a self) -> VkRenderPass
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fn subpass<'a>(&'a self) -> u32
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fn base_pipeline_handle<'a>(&'a self) -> VkPipeline
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fn base_pipeline_index<'a>(&'a self) -> i32
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unsafe fn set_next<'m>(&mut self, next: *const c_void)
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fn set_flags<'m>(&mut self, flags: PipelineCreateFlags)
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fn set_stages<'m, 'a>(&mut self, stages: &'a [PipelineShaderStageCreateInfo]) where
'a: 's,
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'a: 's,
fn set_vertex_input_state<'m, 'a>(
&mut self,
vertex_input_state: &'a PipelineVertexInputStateCreateInfo
) where
'a: 's,
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&mut self,
vertex_input_state: &'a PipelineVertexInputStateCreateInfo
) where
'a: 's,
fn set_input_assembly_state<'m, 'a>(
&mut self,
input_assembly_state: &'a PipelineInputAssemblyStateCreateInfo
) where
'a: 's,
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&mut self,
input_assembly_state: &'a PipelineInputAssemblyStateCreateInfo
) where
'a: 's,
fn set_tessellation_state<'m, 'a>(
&mut self,
tessellation_state: &'a PipelineTessellationStateCreateInfo
) where
'a: 's,
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&mut self,
tessellation_state: &'a PipelineTessellationStateCreateInfo
) where
'a: 's,
fn set_viewport_state<'m, 'a>(
&mut self,
viewport_state: &'a PipelineViewportStateCreateInfo
) where
'a: 's,
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&mut self,
viewport_state: &'a PipelineViewportStateCreateInfo
) where
'a: 's,
fn set_rasterization_state<'m, 'a>(
&mut self,
rasterization_state: &'a PipelineRasterizationStateCreateInfo
) where
'a: 's,
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&mut self,
rasterization_state: &'a PipelineRasterizationStateCreateInfo
) where
'a: 's,
fn set_multisample_state<'m, 'a>(
&mut self,
multisample_state: &'a PipelineMultisampleStateCreateInfo
) where
'a: 's,
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&mut self,
multisample_state: &'a PipelineMultisampleStateCreateInfo
) where
'a: 's,
fn set_depth_stencil_state<'m, 'a>(
&mut self,
depth_stencil_state: &'a PipelineDepthStencilStateCreateInfo
) where
'a: 's,
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&mut self,
depth_stencil_state: &'a PipelineDepthStencilStateCreateInfo
) where
'a: 's,
fn set_color_blend_state<'m, 'a>(
&mut self,
color_blend_state: &'a PipelineColorBlendStateCreateInfo
) where
'a: 's,
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&mut self,
color_blend_state: &'a PipelineColorBlendStateCreateInfo
) where
'a: 's,
fn set_dynamic_state<'m, 'a>(
&mut self,
dynamic_state: &'a PipelineDynamicStateCreateInfo
) where
'a: 's,
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&mut self,
dynamic_state: &'a PipelineDynamicStateCreateInfo
) where
'a: 's,
fn set_layout<'m, H>(&mut self, layout: H) where
H: Handle<Target = PipelineLayoutHandle>,
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H: Handle<Target = PipelineLayoutHandle>,
fn set_render_pass<'m, H>(&mut self, render_pass: H) where
H: Handle<Target = RenderPassHandle>,
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H: Handle<Target = RenderPassHandle>,
fn set_subpass<'m>(&mut self, subpass: u32)
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fn set_base_pipeline_handle<'m, H>(&mut self, base_pipeline_handle: H) where
H: Handle<Target = PipelineHandle>,
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H: Handle<Target = PipelineHandle>,
fn set_base_pipeline_index<'m>(&mut self, base_pipeline_index: i32)
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fn as_raw(&self) -> &VkGraphicsPipelineCreateInfo
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Trait Implementations
impl<'s> Debug for GraphicsPipelineCreateInfo<'s>
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impl<'s> Clone for GraphicsPipelineCreateInfo<'s>
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fn clone(&self) -> GraphicsPipelineCreateInfo<'s>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<'s> Default for GraphicsPipelineCreateInfo<'s>
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fn default() -> GraphicsPipelineCreateInfo<'s>
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Returns the "default value" for a type. Read more