1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
use crate::ffi;
use ash::vk;
use ash::vk::PhysicalDevice;
use ash::{Device, Instance};
use bitflags::bitflags;
use std::marker::PhantomData;
use std::ptr;

/// Intended usage of memory.
#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash, PartialOrd, Ord)]
pub enum MemoryUsage {
    /// No intended memory usage specified.
    /// Use other members of `AllocationCreateInfo` to specify your requirements.
    Unknown,

    /// Memory will be used on device only, so fast access from the device is preferred.
    /// It usually means device-local GPU (video) memory.
    /// No need to be mappable on host.
    /// It is roughly equivalent of `D3D12_HEAP_TYPE_DEFAULT`.
    ///
    /// Usage:
    ///
    /// - Resources written and read by device, e.g. images used as attachments.
    /// - Resources transferred from host once (immutable) or infrequently and read by
    ///   device multiple times, e.g. textures to be sampled, vertex buffers, uniform
    ///   (constant) buffers, and majority of other types of resources used on GPU.
    ///
    /// Allocation may still end up in `ash::vk::MemoryPropertyFlags::HOST_VISIBLE` memory on some implementations.
    /// In such case, you are free to map it.
    /// You can use `AllocationCreateFlags::MAPPED` with this usage type.
    #[deprecated(since = "0.3")]
    GpuOnly,

    /// Memory will be mappable on host.
    /// It usually means CPU (system) memory.
    /// Guarantees to be `ash::vk::MemoryPropertyFlags::HOST_VISIBLE` and `ash::vk::MemoryPropertyFlags::HOST_COHERENT`.
    /// CPU access is typically uncached. Writes may be write-combined.
    /// Resources created in this pool may still be accessible to the device, but access to them can be slow.
    /// It is roughly equivalent of `D3D12_HEAP_TYPE_UPLOAD`.
    ///
    /// Usage: Staging copy of resources used as transfer source.
    #[deprecated(since = "0.3")]
    CpuOnly,

    /// Memory that is both mappable on host (guarantees to be `ash::vk::MemoryPropertyFlags::HOST_VISIBLE`) and preferably fast to access by GPU.
    /// CPU access is typically uncached. Writes may be write-combined.
    ///
    /// Usage: Resources written frequently by host (dynamic), read by device. E.g. textures, vertex buffers,
    /// uniform buffers updated every frame or every draw call.
    #[deprecated(since = "0.3")]
    CpuToGpu,

    /// Memory mappable on host (guarantees to be `ash::vk::MemoryPropertFlags::HOST_VISIBLE`) and cached.
    /// It is roughly equivalent of `D3D12_HEAP_TYPE_READBACK`.
    ///
    /// Usage:
    ///
    /// - Resources written by device, read by host - results of some computations, e.g. screen capture, average scene luminance for HDR tone mapping.
    /// - Any resources read or accessed randomly on host, e.g. CPU-side copy of vertex buffer used as source of transfer, but also used for collision detection.
    #[deprecated(since = "0.3")]
    GpuToCpu,

    /// Prefers not `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
    #[deprecated(since = "0.3")]
    CpuCopy,

    /// Lazily allocated GPU memory having (guarantees to be `ash::vk::MemoryPropertFlags::LAZILY_ALLOCATED`).
    /// Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation.
    ///
    /// Usage:
    ///
    /// -  Memory for transient attachment images (color attachments, depth attachments etc.), created with `VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT`.
    /// Allocations with this usage are always created as dedicated - it implies #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
    GpuLazy,

    /// Selects best memory type automatically.
    /// This flag is recommended for most common use cases.
    ///
    /// When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),
    /// you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
    /// in VmaAllocationCreateInfo::flags.
    ///
    /// It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.
    /// vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()
    /// and not with generic memory allocation functions.
    Auto,

    /// Selects best memory type automatically with preference for GPU (device) memory.
    ///
    /// When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),
    /// you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
    /// in VmaAllocationCreateInfo::flags.
    ///
    /// It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.
    /// vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()
    /// and not with generic memory allocation functions.
    AutoPreferDevice,

    /// Selects best memory type automatically with preference for CPU (host) memory.
    ///
    /// When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),
    /// you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
    /// in VmaAllocationCreateInfo::flags.
    ///
    /// It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.
    /// vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()
    /// and not with generic memory allocation functions.
    AutoPreferHost,
}

bitflags! {
    /// Flags for configuring `Allocator` construction.
    pub struct AllocatorCreateFlags: u32 {
        /// No allocator configuration other than defaults.
        const NONE = 0;

        /// Allocator and all objects created from it will not be synchronized internally,
        /// so you must guarantee they are used from only one thread at a time or synchronized
        /// externally by you. Using this flag may increase performance because internal
        /// mutexes are not used.
        const EXTERNALLY_SYNCHRONIZED = ffi::VmaAllocatorCreateFlagBits::VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT as u32;

        /// Enables usage of `VK_KHR_dedicated_allocation` extension.
        ///
        /// Using this extenion will automatically allocate dedicated blocks of memory for
        /// some buffers and images instead of suballocating place for them out of bigger
        /// memory blocks (as if you explicitly used `AllocationCreateFlags::DEDICATED_MEMORY` flag) when it is
        /// recommended by the driver. It may improve performance on some GPUs.
        ///
        /// You may set this flag only if you found out that following device extensions are
        /// supported, you enabled them while creating Vulkan device passed as
        /// `AllocatorCreateInfo::device`, and you want them to be used internally by this
        /// library:
        ///
        /// - VK_KHR_get_memory_requirements2
        /// - VK_KHR_dedicated_allocation
        ///
        /// When this flag is set, you can experience following warnings reported by Vulkan
        /// validation layer. You can ignore them.
        /// `> vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer.`
        const KHR_DEDICATED_ALLOCATION = ffi::VmaAllocatorCreateFlagBits::VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT as u32;

        /// Enables usage of VK_KHR_bind_memory2 extension.
        ///
        /// The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`.
        /// When it is `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1.
        ///
        /// You may set this flag only if you found out that this device extension is supported,
        /// you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,
        /// and you want it to be used internally by this library.
        ///
        /// The extension provides functions `vkBindBufferMemory2KHR` and `vkBindImageMemory2KHR`,
        /// which allow to pass a chain of `pNext` structures while binding.
        /// This flag is required if you use `pNext` parameter in vmaBindBufferMemory2() or vmaBindImageMemory2().
        const KHR_BIND_MEMORY2 = ffi::VmaAllocatorCreateFlagBits::VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT as u32;

        /// Enables usage of VK_EXT_memory_budget extension.
        ///
        /// You may set this flag only if you found out that this device extension is supported,
        /// you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,
        /// and you want it to be used internally by this library, along with another instance extension
        /// VK_KHR_get_physical_device_properties2, which is required by it (or Vulkan 1.1, where this extension is promoted).
        ///
        /// The extension provides query for current memory usage and budget, which will probably
        /// be more accurate than an estimation used by the library otherwise.
        const EXT_MEMORY_BUDGET = ffi::VmaAllocatorCreateFlagBits::VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT as u32;

        /// Enables usage of VK_AMD_device_coherent_memory extension.
        ///
        /// You may set this flag only if you:
        ///
        /// - found out that this device extension is supported and enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,
        /// - checked that `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true and set it while creating the Vulkan device,
        /// - want it to be used internally by this library.
        ///
        /// The extension and accompanying device feature provide access to memory types with
        /// `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flags.
        /// They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR.
        ///
        /// When the extension is not enabled, such memory types are still enumerated, but their usage is illegal.
        /// To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type,
        /// returning `VK_ERROR_FEATURE_NOT_PRESENT`.
        const AMD_DEVICE_COHERENT_MEMORY = ffi::VmaAllocatorCreateFlagBits::VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT as u32;

        /// You may set this flag only if you:
        ///
        /// 1. (For Vulkan version < 1.2) Found as available and enabled device extension
        /// VK_KHR_buffer_device_address.
        /// This extension is promoted to core Vulkan 1.2.
        /// 2. Found as available and enabled device feature `VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress`.
        ///
        /// When this flag is set, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT` using VMA.
        /// The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT` to
        /// allocated memory blocks wherever it might be needed.
        ///
        /// For more information, see documentation chapter \ref enabling_buffer_device_address.
        const BUFFER_DEVICE_ADDRESS = ffi::VmaAllocatorCreateFlagBits::VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT as u32;

        /// Enables usage of VK_EXT_memory_priority extension in the library.
        ///
        /// You may set this flag only if you found available and enabled this device extension,
        /// along with `VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority == VK_TRUE`,
        /// while creating Vulkan device passed as VmaAllocatorCreateInfo::device.
        ///
        /// When this flag is used, VmaAllocationCreateInfo::priority and VmaPoolCreateInfo::priority
        /// are used to set priorities of allocated Vulkan memory. Without it, these variables are ignored.
        ///
        /// A priority must be a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations.
        /// Larger values are higher priority. The granularity of the priorities is implementation-dependent.
        /// It is automatically passed to every call to `vkAllocateMemory` done by the library using structure `VkMemoryPriorityAllocateInfoEXT`.
        /// The value to be used for default priority is 0.5.
        /// For more details, see the documentation of the VK_EXT_memory_priority extension.
        const EXT_MEMORY_PRIORITY = ffi::VmaAllocatorCreateFlagBits::VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT as u32;

    }
}

bitflags! {
    /// Flags for configuring `Allocation` construction.
    pub struct AllocationCreateFlags: u32 {
        /// Set this flag if the allocation should have its own memory block.
        ///
        /// Use it for special, big resources, like fullscreen images used as attachments.
        const DEDICATED_MEMORY = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT as u32;

        /// Set this flag to only try to allocate from existing `ash::vk::DeviceMemory` blocks and never create new such block.
        ///
        /// If new allocation cannot be placed in any of the existing blocks, allocation
        /// fails with `ash::vk::Result::ERROR_OUT_OF_DEVICE_MEMORY` error.
        ///
        /// You should not use `AllocationCreateFlags::DEDICATED_MEMORY` and `AllocationCreateFlags::NEVER_ALLOCATE` at the same time. It makes no sense.
        const NEVER_ALLOCATE = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT as u32;

        /// Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.
        ///
        /// Pointer to mapped memory will be returned through `Allocation::get_mapped_data()`.
        ///
        /// Is it valid to use this flag for allocation made from memory type that is not
        /// `ash::vk::MemoryPropertyFlags::HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is
        /// useful if you need an allocation that is efficient to use on GPU
        /// (`ash::vk::MemoryPropertyFlags::DEVICE_LOCAL`) and still want to map it directly if possible on platforms that
        /// support it (e.g. Intel GPU).
        ///
        /// You should not use this flag together with `AllocationCreateFlags::CAN_BECOME_LOST`.
        const MAPPED = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT as u32;

        /// Set this flag to treat `AllocationCreateInfo::user_data` as pointer to a
        /// null-terminated string. Instead of copying pointer value, a local copy of the
        /// string is made and stored in allocation's user data. The string is automatically
        /// freed together with the allocation. It is also used in `Allocator::build_stats_string`.
        #[deprecated(since = "0.3", note = "Consider using vmaSetAllocationName() instead.")]
        const USER_DATA_COPY_STRING = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT as u32;

        /// Allocation will be created from upper stack in a double stack pool.
        ///
        /// This flag is only allowed for custom pools created with `AllocatorPoolCreateFlags::LINEAR_ALGORITHM` flag.
        const UPPER_ADDRESS = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT as u32;

        /// Create both buffer/image and allocation, but don't bind them together.
        /// It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions.
        /// The flag is meaningful only with functions that bind by default, such as `Allocator::create_buffer`
        /// or `Allocator::create_image`. Otherwise it is ignored.
        ///
        /// If you want to make sure the new buffer/image is not tied to the new memory allocation
        /// through `VkMemoryDedicatedAllocateInfoKHR` structure in case the allocation ends up in its own memory block,
        /// use also flag #VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT.
        const DONT_BIND = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_DONT_BIND_BIT as u32;

        /// Create allocation only if additional device memory required for it, if any, won't exceed
        /// memory budget. Otherwise return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
        const WITHIN_BUDGET = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT as u32;

        /// Set this flag if the allocated memory will have aliasing resources.
        ///
        /// Usage of this flag prevents supplying `VkMemoryDedicatedAllocateInfoKHR` when #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT is specified.
        /// Otherwise created dedicated memory will not be suitable for aliasing resources, resulting in Vulkan Validation Layer errors.
        const CAN_ALIAS = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT as u32;

        /// Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT).
        ///
        /// - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value,
        /// you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.
        /// - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`.
        /// This includes allocations created in custom_memory_pools.
        ///
        /// Declares that mapped memory will only be written sequentially, e.g. using `memcpy()` or a loop writing number-by-number,
        /// never read or accessed randomly, so a memory type can be selected that is uncached and write-combined.
        ///
        /// Violating this declaration may work correctly, but will likely be very slow.
        /// Watch out for implicit reads introduced by doing e.g. `pMappedData[i] += x;`
        /// Better prepare your data in a local variable and `memcpy()` it to the mapped pointer all at once.
        const HOST_ACCESS_SEQUENTIAL_WRITE = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT as u32;

        /// Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT).
        ///
        /// - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value,
        /// you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.
        /// - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`.
        /// This includes allocations created in custom_memory_pools.
        ///
        /// Declares that mapped memory can be read, written, and accessed in random order,
        /// so a `HOST_CACHED` memory type is required.
        const HOST_ACCESS_RANDOM = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT as u32;

        /// Together with #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
        /// it says that despite request for host access, a not-`HOST_VISIBLE` memory type can be selected
        /// if it may improve performance.
        ///
        /// By using this flag, you declare that you will check if the allocation ended up in a `HOST_VISIBLE` memory type
        /// (e.g. using vmaGetAllocationMemoryProperties()) and if not, you will create some "staging" buffer and
        /// issue an explicit transfer to write/read your data.
        /// To prepare for this possibility, don't forget to add appropriate flags like
        /// `VK_BUFFER_USAGE_TRANSFER_DST_BIT`, `VK_BUFFER_USAGE_TRANSFER_SRC_BIT` to the parameters of created buffer or image.
        const HOST_ACCESS_ALLOW_TRANSFER_INSTEAD = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT as u32;

        /// Allocation strategy that chooses smallest possible free range for the allocation
        /// to minimize memory usage and fragmentation, possibly at the expense of allocation time.
        const STRATEGY_MIN_MEMORY = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT as u32;

        /// Alias to `STRATEGY_MIN_MEMORY`.
        const STRATEGY_BEST_FIT = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT as u32;

        /// Allocation strategy that chooses first suitable free range for the allocation -
        /// not necessarily in terms of the smallest offset but the one that is easiest and fastest to find
        /// to minimize allocation time, possibly at the expense of allocation quality.
        const STRATEGY_MIN_TIME = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT as u32;

        /// Alias to `STRATEGY_MIN_TIME`.
        const STRATEGY_FIRST_FIT = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT as u32;

        /// Allocation strategy that chooses always the lowest offset in available space.
        /// This is not the most efficient strategy but achieves highly packed data.
        /// Used internally by defragmentation, not recomended in typical usage.
        const STRATEGY_MIN_OFFSET = ffi::VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT as u32;
    }
}

bitflags! {
    /// Flags for configuring `AllocatorPool` construction.
    pub struct AllocatorPoolCreateFlags: u32 {
        /// Use this flag if you always allocate only buffers and linear images or only optimal images
        /// out of this pool and so buffer-image granularity can be ignored.
        ///
        /// This is an optional optimization flag.
        ///
        /// If you always allocate using `Allocator::create_buffer`, `Allocator::create_image`,
        /// `Allocator::allocate_memory_for_buffer`, then you don't need to use it because allocator
        /// knows exact type of your allocations so it can handle buffer-image granularity
        /// in the optimal way.
        ///
        /// If you also allocate using `Allocator::allocate_memory_for_image` or `Allocator::allocate_memory`,
        /// exact type of such allocations is not known, so allocator must be conservative
        /// in handling buffer-image granularity, which can lead to suboptimal allocation
        /// (wasted memory). In that case, if you can make sure you always allocate only
        /// buffers and linear images or only optimal images out of this pool, use this flag
        /// to make allocator disregard buffer-image granularity and so make allocations
        /// faster and more optimal.
        const IGNORE_BUFFER_IMAGE_GRANULARITY = ffi::VmaPoolCreateFlagBits::VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT as u32;

        /// Enables alternative, linear allocation algorithm in this pool.
        ///
        /// Specify this flag to enable linear allocation algorithm, which always creates
        /// new allocations after last one and doesn't reuse space from allocations freed in
        /// between. It trades memory consumption for simplified algorithm and data
        /// structure, which has better performance and uses less memory for metadata.
        ///
        /// By using this flag, you can achieve behavior of free-at-once, stack,
        /// ring buffer, and double stack.
        ///
        /// When using this flag, you must specify PoolCreateInfo::max_block_count == 1 (or 0 for default).
        const LINEAR_ALGORITHM = ffi::VmaPoolCreateFlagBits::VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT as u32;

        /// Bit mask to extract only `*_ALGORITHM` bits from entire set of flags.
        const ALGORITHM_MASK = ffi::VmaPoolCreateFlagBits::VMA_POOL_CREATE_ALGORITHM_MASK as u32;
    }
}

pub struct AllocatorCreateInfo<'a> {
    pub(crate) inner: ffi::VmaAllocatorCreateInfo,
    pub(crate) physical_device: PhysicalDevice,
    pub(crate) device: &'a Device,
    pub(crate) instance: &'a Instance,
}

impl<'a> AllocatorCreateInfo<'a> {
    pub fn new(
        instance: &'a ash::Instance,
        device: &'a ash::Device,
        physical_device: ash::vk::PhysicalDevice,
    ) -> AllocatorCreateInfo<'a> {
        AllocatorCreateInfo {
            inner: ffi::VmaAllocatorCreateInfo {
                flags: 0,
                physicalDevice: physical_device,
                instance: instance.handle(),
                device: device.handle(),
                preferredLargeHeapBlockSize: 0,
                pAllocationCallbacks: ptr::null(),
                pDeviceMemoryCallbacks: ptr::null(),
                pHeapSizeLimit: ptr::null(),
                pVulkanFunctions: ptr::null(),
                vulkanApiVersion: 0,
                pTypeExternalMemoryHandleTypes: ptr::null(),
            },
            physical_device,
            device,
            instance,
        }
    }

    pub fn preferred_large_heap_block_size(mut self, size: u64) -> Self {
        self.inner.preferredLargeHeapBlockSize = size;
        self
    }

    pub fn flags(mut self, flags: AllocatorCreateFlags) -> Self {
        self.inner.flags = flags.bits;
        self
    }

    pub fn heap_size_limit(mut self, device_sizes: &'a [ash::vk::DeviceSize]) -> Self {
        unsafe {
            debug_assert!(
                self.instance
                    .get_physical_device_memory_properties(self.physical_device)
                    .memory_heap_count
                    == device_sizes.len() as u32
            );
        }
        self.inner.pHeapSizeLimit = device_sizes.as_ptr();
        self
    }

    pub fn allocation_callback(mut self, allocation: &'a ash::vk::AllocationCallbacks) -> Self {
        self.inner.pAllocationCallbacks = allocation as *const _;
        self
    }

    pub fn vulkan_api_version(mut self, version: u32) -> Self {
        self.inner.vulkanApiVersion = version;
        self
    }

    pub fn external_memory_handles(
        mut self,
        external_memory_handles: &'a [ash::vk::ExternalMemoryHandleTypeFlagsKHR],
    ) -> Self {
        unsafe {
            debug_assert!(
                self.instance
                    .get_physical_device_memory_properties(self.physical_device)
                    .memory_type_count
                    == external_memory_handles.len() as u32
            );
        }
        self.inner.pTypeExternalMemoryHandleTypes = external_memory_handles.as_ptr();
        self
    }
}

pub struct PoolCreateInfo<'a> {
    pub(crate) inner: ffi::VmaPoolCreateInfo,
    marker: PhantomData<&'a ()>,
}

impl<'a> PoolCreateInfo<'a> {
    pub fn new() -> PoolCreateInfo<'a> {
        PoolCreateInfo {
            inner: ffi::VmaPoolCreateInfo {
                memoryTypeIndex: 0,
                flags: 0,
                blockSize: 0,
                minBlockCount: 0,
                maxBlockCount: 0,
                priority: 0.0,
                minAllocationAlignment: 0,
                pMemoryAllocateNext: ptr::null_mut(),
            },
            marker: PhantomData,
        }
    }

    pub fn memory_type_index(mut self, index: u32) -> Self {
        self.inner.memoryTypeIndex = index;
        self
    }

    pub fn flags(mut self, flags: &AllocatorPoolCreateFlags) -> Self {
        self.inner.flags = flags.bits;
        self
    }

    pub fn block_size(mut self, block_size: u64) -> Self {
        self.inner.blockSize = block_size;
        self
    }

    pub fn min_block_count(mut self, min_block_count: usize) -> Self {
        self.inner.minBlockCount = min_block_count;
        self
    }

    pub fn max_block_count(mut self, max_block_count: usize) -> Self {
        self.inner.maxBlockCount = max_block_count;
        self
    }

    pub fn priority(mut self, priority: f32) -> Self {
        self.inner.priority = priority;
        self
    }

    pub fn min_allocation_alignment(mut self, alignment: u64) -> Self {
        self.inner.minAllocationAlignment = alignment;
        self
    }

    pub fn memory_allocate(mut self, next: &'a mut ash::vk::MemoryAllocateInfo) -> Self {
        self.inner.pMemoryAllocateNext = next as *mut ash::vk::MemoryAllocateInfo as *mut _;
        self
    }
}

#[derive(Clone)]
pub struct AllocationCreateInfo {
    pub flags: AllocationCreateFlags,
    /// Intended usage of memory.
    ///
    /// You can leave `MemoryUsage::Unknown` if you specify memory requirements in other way.
    ///
    /// If `pool` is not null, this member is ignored.
    pub usage: MemoryUsage,
    /// Flags that must be set in a Memory Type chosen for an allocation.
    ///
    /// Leave 0 if you specify memory requirements in other way.
    ///
    /// If `pool` is not null, this member is ignored.
    pub required_flags: vk::MemoryPropertyFlags,
    /// Flags that preferably should be set in a memory type chosen for an allocation."]
    ///
    /// Set to 0 if no additional flags are preferred.
    /// If `pool` is not null, this member is ignored.
    pub preferred_flags: vk::MemoryPropertyFlags,
    /// Bitmask containing one bit set for every memory type acceptable for this allocation.
    ///
    /// Value 0 is equivalent to `UINT32_MAX` - it means any memory type is accepted if
    /// it meets other requirements specified by this structure, with no further
    /// restrictions on memory type index.
    ///
    /// If `pool` is not null, this member is ignored.
    pub memory_type_bits: u32,
    /// Custom general-purpose pointer that will be stored in `Allocation`,
    /// can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().
    ///
    /// If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either
    /// null or pointer to a null-terminated string. The string will be then copied to
    /// internal buffer, so it doesn't need to be valid after allocation call.
    pub user_data: usize,
    /// A floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations.
    ///
    /// It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object
    /// and this allocation ends up as dedicated or is explicitly forced as dedicated using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
    /// Otherwise, it has the priority of a memory block where it is placed and this variable is ignored.
    pub priority: f32,
}

impl Default for AllocationCreateInfo {
    fn default() -> Self {
        Self {
            flags: AllocationCreateFlags::empty(),
            usage: MemoryUsage::Unknown,
            required_flags: vk::MemoryPropertyFlags::empty(),
            preferred_flags: vk::MemoryPropertyFlags::empty(),
            memory_type_bits: 0,
            user_data: 0,
            priority: 0.0,
        }
    }
}

impl From<&AllocationCreateInfo> for ffi::VmaAllocationCreateInfo {
    fn from(info: &AllocationCreateInfo) -> Self {
        let usage = match info.usage {
            MemoryUsage::Unknown => ffi::VmaMemoryUsage::VMA_MEMORY_USAGE_UNKNOWN,
            #[allow(deprecated)]
            MemoryUsage::GpuOnly => ffi::VmaMemoryUsage::VMA_MEMORY_USAGE_GPU_ONLY,
            #[allow(deprecated)]
            MemoryUsage::CpuOnly => ffi::VmaMemoryUsage::VMA_MEMORY_USAGE_CPU_ONLY,
            #[allow(deprecated)]
            MemoryUsage::CpuToGpu => ffi::VmaMemoryUsage::VMA_MEMORY_USAGE_CPU_TO_GPU,
            #[allow(deprecated)]
            MemoryUsage::GpuToCpu => ffi::VmaMemoryUsage::VMA_MEMORY_USAGE_GPU_TO_CPU,
            #[allow(deprecated)]
            MemoryUsage::CpuCopy => ffi::VmaMemoryUsage::VMA_MEMORY_USAGE_CPU_COPY,
            MemoryUsage::GpuLazy => ffi::VmaMemoryUsage::VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED,
            MemoryUsage::Auto => ffi::VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
            MemoryUsage::AutoPreferDevice => {
                ffi::VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE
            }
            MemoryUsage::AutoPreferHost => ffi::VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
        };
        ffi::VmaAllocationCreateInfo {
            flags: info.flags.bits(),
            usage,
            requiredFlags: info.required_flags,
            preferredFlags: info.preferred_flags,
            memoryTypeBits: info.memory_type_bits,
            pool: std::ptr::null_mut(),
            pUserData: info.user_data as _,
            priority: info.priority,
        }
    }
}

/// Parameters of `Allocation` objects, that can be retrieved using `Allocator::get_allocation_info`.
#[derive(Debug, Clone)]
pub struct AllocationInfo {
    /// Memory type index that this allocation was allocated from. It never changes.
    pub memory_type: u32,
    /// Handle to Vulkan memory object.
    ///
    /// Same memory object can be shared by multiple allocations.
    ///
    /// It can change after the allocation is moved during \\ref defragmentation.
    pub device_memory: vk::DeviceMemory,
    /// Offset in `VkDeviceMemory` object to the beginning of this allocation, in bytes. `(deviceMemory, offset)` pair is unique to this allocation.
    ///
    /// You usually don't need to use this offset. If you create a buffer or an image together with the allocation using e.g. function
    /// vmaCreateBuffer(), vmaCreateImage(), functions that operate on these resources refer to the beginning of the buffer or image,
    /// not entire device memory block. Functions like vmaMapMemory(), vmaBindBufferMemory() also refer to the beginning of the allocation
    /// and apply this offset automatically.
    ///
    /// It can change after the allocation is moved during \\ref defragmentation.
    pub offset: vk::DeviceSize,
    /// Size of this allocation, in bytes. It never changes.
    ///
    /// Allocation size returned in this variable may be greater than the size
    /// requested for the resource e.g. as `VkBufferCreateInfo::size`. Whole size of the
    /// allocation is accessible for operations on memory e.g. using a pointer after
    /// mapping with vmaMapMemory(), but operations on the resource e.g. using
    /// `vkCmdCopyBuffer` must be limited to the size of the resource.
    pub size: vk::DeviceSize,
    /// Pointer to the beginning of this allocation as mapped data.
    ///
    /// If the allocation hasn't been mapped using vmaMapMemory() and hasn't been
    /// created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value is null.
    ///
    /// It can change after call to vmaMapMemory(), vmaUnmapMemory().
    /// It can also change after the allocation is moved during defragmentation.
    pub mapped_data: *mut ::std::os::raw::c_void,
    /// Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData().
    ///
    /// It can change after call to vmaSetAllocationUserData() for this allocation.
    pub user_data: usize,
}

impl From<&ffi::VmaAllocationInfo> for AllocationInfo {
    fn from(info: &ffi::VmaAllocationInfo) -> Self {
        Self {
            memory_type: info.memoryType,
            device_memory: info.deviceMemory,
            offset: info.offset,
            size: info.size,
            mapped_data: info.pMappedData,
            user_data: info.pUserData as _,
        }
    }
}
impl From<ffi::VmaAllocationInfo> for AllocationInfo {
    fn from(info: ffi::VmaAllocationInfo) -> Self {
        (&info).into()
    }
}

bitflags! {
    /// Flags for configuring `VirtualBlock` construction
    pub struct VirtualBlockCreateFlags: u32 {
        /// Enables alternative, linear allocation algorithm in this pool.
        ///
        /// Specify this flag to enable linear allocation algorithm, which always creates
        /// new allocations after last one and doesn't reuse space from allocations freed in
        /// between. It trades memory consumption for simplified algorithm and data
        /// structure, which has better performance and uses less memory for metadata.
        ///
        /// By using this flag, you can achieve behavior of free-at-once, stack,
        /// ring buffer, and double stack.
        const VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT = ffi::VmaVirtualBlockCreateFlagBits::VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT as u32;
    }
}

bitflags! {
    /// Flags for configuring `VirtualBlock` construction
    pub struct VirtualAllocationCreateFlags: u32 {
        /// Allocation will be created from upper stack in a double stack pool.
        ///
        /// This flag is only allowed for virtual blocks created with #VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT flag.
        const VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = ffi::VmaVirtualAllocationCreateFlagBits::VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT as u32;
        /// Allocation strategy that tries to minimize memory usage.
        const VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = ffi::VmaVirtualAllocationCreateFlagBits::VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT as u32;
        /// Allocation strategy that tries to minimize allocation time.
        const VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = ffi::VmaVirtualAllocationCreateFlagBits::VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT as u32;
        /// Allocation strategy that chooses always the lowest offset in available space.
        /// This is not the most efficient strategy but achieves highly packed data.
        const VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT = ffi::VmaVirtualAllocationCreateFlagBits::VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT as u32;
        /// A bit mask to extract only `STRATEGY` bits from entire set of flags.
        ///
        /// These strategy flags are binary compatible with equivalent flags in #VmaAllocationCreateFlagBits.
        const VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK = ffi::VmaVirtualAllocationCreateFlagBits::VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK as u32;
    }
}

#[derive(Debug, Clone, Copy)]
pub struct VirtualAllocationCreateInfo {
    /// Size of the allocation.
    ///
    /// Cannot be zero.
    pub size: u64,
    /// Required alignment of the allocation. Optional.
    ///
    /// Must be power of two. Special value 0 has the same meaning as 1 - means no special alignment is required, so allocation can start at any offset.
    pub alignment: u64,
    /// Custom pointer to be associated with the allocation. Optional.
    ///
    /// It can be any value and can be used for user-defined purposes. It can be fetched or changed later.
    pub user_data: usize,
    /// Flags to configure allocation behavior for this allocation
    pub flags: VirtualAllocationCreateFlags,
}

/// Parameters of created VirtualBlock, to be passed to VirtualBlock::new()
pub struct VirtualBlockCreateInfo<'a> {
    pub(crate) inner: ffi::VmaVirtualBlockCreateInfo,
    pub(crate) _phantom_data: PhantomData<&'a u8>,
}

/// Parameters of `VirtualAllocation` objects, that can be retrieved using `VirtualBlock::get_allocation_info`.
#[derive(Debug, Clone, Copy)]
pub struct VirtualAllocationInfo {
    /// Offset of the allocation.
    ///
    /// Offset at which the allocation was made.
    pub offset: vk::DeviceSize,
    /// Size of the allocation.
    ///
    /// Same value as passed in VirtualAllocationCreateInfo::size.
    pub size: vk::DeviceSize,
    /// Custom pointer associated with the allocation
    ///
    /// It can change after call to vmaSetAllocationUserData() for this allocation.
    pub user_data: usize,
}

impl<'a> VirtualBlockCreateInfo<'a> {
    pub fn new() -> Self {
        Self {
            inner: ffi::VmaVirtualBlockCreateInfo {
                flags: 0,
                size: 0,
                pAllocationCallbacks: ptr::null(),
            },
            _phantom_data: Default::default(),
        }
    }

    pub fn allocation_callback(mut self, allocation: &'a ash::vk::AllocationCallbacks) -> Self {
        self.inner.pAllocationCallbacks = allocation as *const _;
        self
    }

    pub fn size(mut self, size: u64) -> Self {
        self.inner.size = size;
        self
    }

    pub fn flags(mut self, flag: VirtualBlockCreateFlags) -> Self {
        self.inner.flags = flag.bits;
        self
    }
}

impl From<&ffi::VmaVirtualAllocationInfo> for VirtualAllocationInfo {
    fn from(info: &ffi::VmaVirtualAllocationInfo) -> Self {
        Self {
            offset: info.offset,
            size: info.size,
            user_data: info.pUserData as _,
        }
    }
}
impl From<ffi::VmaVirtualAllocationInfo> for VirtualAllocationInfo {
    fn from(info: ffi::VmaVirtualAllocationInfo) -> Self {
        (&info).into()
    }
}

impl From<&VirtualAllocationCreateInfo> for ffi::VmaVirtualAllocationCreateInfo {
    fn from(info: &VirtualAllocationCreateInfo) -> Self {
        ffi::VmaVirtualAllocationCreateInfo {
            size: info.size,
            alignment: info.alignment,
            flags: info.flags.bits(),
            pUserData: info.user_data as _,
        }
    }
}

impl From<VirtualAllocationCreateInfo> for ffi::VmaVirtualAllocationCreateInfo {
    fn from(info: VirtualAllocationCreateInfo) -> Self {
        (&info).into()
    }
}