pub struct VulkanTexture {
pub device: Arc<VulkanDevice>,
pub image_format_props: Option<VkImageFormatProperties>,
pub staging_buffer: RwLock<Option<StagingBuffer>>,
/* private fields */
}Expand description
The wrapper for the Vulkan texture images
Fields§
§device: Arc<VulkanDevice>The device holds all of the resource
image_format_props: Option<VkImageFormatProperties>The image format properties
staging_buffer: RwLock<Option<StagingBuffer>>The staging buffer for the texture
Implementations§
Source§impl VulkanTexture
impl VulkanTexture
Sourcepub fn new(
device: Arc<VulkanDevice>,
type_size: VulkanTextureType,
with_mipmap: Option<VkFilter>,
format: VkFormat,
usage: VkImageUsageFlags,
) -> Result<Self, VulkanError>
pub fn new( device: Arc<VulkanDevice>, type_size: VulkanTextureType, with_mipmap: Option<VkFilter>, format: VkFormat, usage: VkImageUsageFlags, ) -> Result<Self, VulkanError>
Create the VulkanTexture
Sourcepub fn new_from_image<P, Container>(
device: Arc<VulkanDevice>,
cmdbuf: VkCommandBuffer,
image: &ImageBuffer<P, Container>,
channel_is_normalized: bool,
with_mipmap: Option<VkFilter>,
usage: VkImageUsageFlags,
) -> Result<Self, VulkanError>
pub fn new_from_image<P, Container>( device: Arc<VulkanDevice>, cmdbuf: VkCommandBuffer, image: &ImageBuffer<P, Container>, channel_is_normalized: bool, with_mipmap: Option<VkFilter>, usage: VkImageUsageFlags, ) -> Result<Self, VulkanError>
Create a texture from image right away
Sourcepub fn new_from_path<P: AsRef<Path>>(
device: Arc<VulkanDevice>,
cmdbuf: VkCommandBuffer,
path: P,
channel_is_normalized: bool,
with_mipmap: Option<VkFilter>,
usage: VkImageUsageFlags,
) -> Result<Self, VulkanError>
pub fn new_from_path<P: AsRef<Path>>( device: Arc<VulkanDevice>, cmdbuf: VkCommandBuffer, path: P, channel_is_normalized: bool, with_mipmap: Option<VkFilter>, usage: VkImageUsageFlags, ) -> Result<Self, VulkanError>
Create a texture from image loaded from file path right away
Sourcepub fn get_size(&self) -> Result<VkDeviceSize, VulkanError>
pub fn get_size(&self) -> Result<VkDeviceSize, VulkanError>
Get the size of the image
Sourcepub fn get_mipmap_levels(&self) -> u32
pub fn get_mipmap_levels(&self) -> u32
Get the mipmap levels
Sourcepub fn ensure_staging_buffer(&self) -> Result<(), VulkanError>
pub fn ensure_staging_buffer(&self) -> Result<(), VulkanError>
Create the staging buffer if it not exists
Sourcepub fn get_staging_buffer_address(&self) -> Result<*mut c_void, VulkanError>
pub fn get_staging_buffer_address(&self) -> Result<*mut c_void, VulkanError>
Get the data pointer of the staging buffer
Sourcepub fn discard_staging_buffer(&self)
pub fn discard_staging_buffer(&self)
Discard the staging buffer to save memory
Sourcepub fn set_staging_data(
&self,
data: *const c_void,
offset: VkDeviceSize,
size: usize,
) -> Result<(), VulkanError>
pub fn set_staging_data( &self, data: *const c_void, offset: VkDeviceSize, size: usize, ) -> Result<(), VulkanError>
Update new data to the staging buffer
Sourcepub fn set_staging_data_from_image<P, Container>(
&self,
image: &ImageBuffer<P, Container>,
z_layer: u32,
) -> Result<(), VulkanError>
pub fn set_staging_data_from_image<P, Container>( &self, image: &ImageBuffer<P, Container>, z_layer: u32, ) -> Result<(), VulkanError>
Update new data to the staging buffer from a RgbImage
Sourcepub fn upload_staging_buffer(
&self,
cmdbuf: VkCommandBuffer,
offset: &VkOffset3D,
extent: &VkExtent3D,
) -> Result<(), VulkanError>
pub fn upload_staging_buffer( &self, cmdbuf: VkCommandBuffer, offset: &VkOffset3D, extent: &VkExtent3D, ) -> Result<(), VulkanError>
Upload the staging buffer data to the texture
Sourcepub fn upload_staging_buffer_multi(
&self,
cmdbuf: VkCommandBuffer,
regions: &[TextureRegion],
) -> Result<(), VulkanError>
pub fn upload_staging_buffer_multi( &self, cmdbuf: VkCommandBuffer, regions: &[TextureRegion], ) -> Result<(), VulkanError>
Upload the staging buffer data to the texture
Sourcepub fn get_type_size(&self) -> VulkanTextureType
pub fn get_type_size(&self) -> VulkanTextureType
Get the type and size of the texture
Sourcepub fn is_depth_stencil(&self) -> bool
pub fn is_depth_stencil(&self) -> bool
Get if the image is depth stencil
Sourcepub fn get_image_type(&self) -> VkImageType
pub fn get_image_type(&self) -> VkImageType
Get the VkImageType
Sourcepub fn get_extent(&self) -> VkExtent3D
pub fn get_extent(&self) -> VkExtent3D
Get the extent of the image
Sourcepub fn generate_mipmaps(
&self,
cmdbuf: VkCommandBuffer,
) -> Result<(), VulkanError>
pub fn generate_mipmaps( &self, cmdbuf: VkCommandBuffer, ) -> Result<(), VulkanError>
Generate mipmaps for the texture
Sourcepub fn prepare_for_sample(
&self,
cmdbuf: VkCommandBuffer,
) -> Result<(), VulkanError>
pub fn prepare_for_sample( &self, cmdbuf: VkCommandBuffer, ) -> Result<(), VulkanError>
Make this texture ready to be sampled by shaders
Trait Implementations§
Source§impl Debug for VulkanTexture
impl Debug for VulkanTexture
Source§impl Drop for VulkanTexture
impl Drop for VulkanTexture
impl Send for VulkanTexture
impl Sync for VulkanTexture
Auto Trait Implementations§
impl !Freeze for VulkanTexture
impl RefUnwindSafe for VulkanTexture
impl Unpin for VulkanTexture
impl UnwindSafe for VulkanTexture
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