Struct vk_sys::PhysicalDeviceShaderFloat16Int8Features [−][src]
#[repr(C)]pub struct PhysicalDeviceShaderFloat16Int8Features { pub sType: StructureType, pub pNext: *mut c_void, pub shaderFloat16: Bool32, pub shaderInt8: Bool32, }
Fields
sType: StructureType
pNext: *mut c_void
shaderFloat16: Bool32
shaderInt8: Bool32
Trait Implementations
Auto Trait Implementations
impl !Send for PhysicalDeviceShaderFloat16Int8Features
impl !Sync for PhysicalDeviceShaderFloat16Int8Features