[][src]Struct vk_sys::GraphicsPipelineCreateInfo

#[repr(C)]
pub struct GraphicsPipelineCreateInfo {
    pub sType: StructureType,
    pub pNext: *const c_void,
    pub flags: PipelineCreateFlags,
    pub stageCount: u32,
    pub pStages: *const PipelineShaderStageCreateInfo,
    pub pVertexInputState: *const PipelineVertexInputStateCreateInfo,
    pub pInputAssemblyState: *const PipelineInputAssemblyStateCreateInfo,
    pub pTessellationState: *const PipelineTessellationStateCreateInfo,
    pub pViewportState: *const PipelineViewportStateCreateInfo,
    pub pRasterizationState: *const PipelineRasterizationStateCreateInfo,
    pub pMultisampleState: *const PipelineMultisampleStateCreateInfo,
    pub pDepthStencilState: *const PipelineDepthStencilStateCreateInfo,
    pub pColorBlendState: *const PipelineColorBlendStateCreateInfo,
    pub pDynamicState: *const PipelineDynamicStateCreateInfo,
    pub layout: PipelineLayout,
    pub renderPass: RenderPass,
    pub subpass: u32,
    pub basePipelineHandle: Pipeline,
    pub basePipelineIndex: i32,
}

Fields

sType: StructureTypepNext: *const c_voidflags: PipelineCreateFlagsstageCount: u32pStages: *const PipelineShaderStageCreateInfopVertexInputState: *const PipelineVertexInputStateCreateInfopInputAssemblyState: *const PipelineInputAssemblyStateCreateInfopTessellationState: *const PipelineTessellationStateCreateInfopViewportState: *const PipelineViewportStateCreateInfopRasterizationState: *const PipelineRasterizationStateCreateInfopMultisampleState: *const PipelineMultisampleStateCreateInfopDepthStencilState: *const PipelineDepthStencilStateCreateInfopColorBlendState: *const PipelineColorBlendStateCreateInfopDynamicState: *const PipelineDynamicStateCreateInfolayout: PipelineLayoutrenderPass: RenderPasssubpass: u32basePipelineHandle: PipelinebasePipelineIndex: i32

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