#[repr(C)]
pub struct ShaderModuleCreateInfo { pub sType: StructureType, pub pNext: *const c_void, pub flags: ShaderModuleCreateFlags, pub codeSize: usize, pub pCode: *const u32, }

Fields

sType: StructureTypepNext: *const c_voidflags: ShaderModuleCreateFlagscodeSize: usizepCode: *const u32

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