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use crate::renderer::{Renderable, ToHtml}; use crate::node::{Node, NodeContainer}; use std::borrow::BorrowMut; use crate::{DefaultModifiers, sp}; use crate::component::{Appendable, ChildContainer}; #[derive(Debug, Clone)] pub enum Alignment { Center, Start, End, Stretch } #[derive(Debug, Clone)] pub struct VStack { children: Vec<Box<dyn Renderable>>, node: Node, pub alignment: Alignment, } impl NodeContainer for VStack { fn get_node(&mut self) -> &mut Node { self.node.borrow_mut() } } impl DefaultModifiers<VStack> for VStack {} impl ToHtml for VStack {} impl VStack { pub fn new(alignment: Alignment) -> Self { VStack { children: vec![], node: Default::default(), alignment, } } pub fn gap(&mut self, gaps: Vec<i32>) -> Self { let params: Vec<String> = gaps.iter().map(|size| sp(size.clone())).collect(); self.node.node_style.push(("grid-gap".to_string(), params.join(" "))); self.clone() } pub fn justify_content(&mut self, value: &str) -> Self { self.node.node_style.push(("justify-content".to_string(), value.to_string())); self.clone() } } impl ChildContainer for VStack { fn get_children(&mut self) -> &mut Vec<Box<dyn Renderable>> { return self.children.borrow_mut(); } } impl Appendable<VStack> for VStack {} impl Renderable for VStack { fn render(&self) -> Node { let mut stack = self .clone() .add_class("stack") .add_class("stack--vertical") .add_class( format!("stack--align-{:?}", self.alignment) .to_lowercase() .as_str() ); self.children.iter() .for_each(|child| stack.node.children.push(child.render())); stack.node } }